unsigned [int] -> uint
Use IP_PORTRANGE_HIGH for BFD where available
Integrated IP functions.
IPv4/IPv6 integrated socket code.
Many changes in I/O and OSPF sockets and packet handling.
I/O: - BSD: specify src addr on IP sockets by IP_HDRINCL - BSD: specify src addr on UDP sockets by IP_SENDSRCADDR - Linux: specify src addr on IP/UDP sockets by IP_PKTINFO - IPv6: specify src addr on IP/UDP sockets by IPV6_PKTINFO...
Initial BFD commit, work in progress.
Implements TTL security for OSPF and RIP.
Interfaces for OSPF and RIP could be configured to use (and request)TTL 255 for traffic to direct neighbors.
Thanks to Simon Dickhoven for the original patch for RIPng.
Better packet priority and traffic class handling.
Implements support for IPv6 traffic class, sets higher priority for OSPFand RIP outgoing packets by default and allows to configure ToS/DS/TClassIP header field and the local priority of outgoing packets.
Rename sk_new() to avoid name collision with OpenSSL.
Better support for link-local addresses in IO code.
The generalized TTL security mechanism (RFC 5082) support.
Thanks to Alexander V. Chernikov for the patch.
Implements Router Advertisement protocol.
Merge branch 'new' into socket2
Fix configure to enable warnings and fix most of them.
Moves errno.h include.
Temporary OSPF commit - socket changes.
Socket table update.
Use IPv6 checksums in OSPFv3.
Merge branch 'dev' into ospf3
Workaround for stupid callback scheduler.
There is no reak callback scheduler and previous behavior causesbad things during hard congestion (like BGP hold timeouts).
Smart callback scheduler is still missing, but main loop waschanged such that it first processes all tx callbacks (which...
Temporary OSPFv3 development commit (changing multicast support).
Implements option that changes BGP listening socket parametres.
Multihop BGP was completely broken, because listening socket has alwaysttl 1.
Implementation of MD5 authentication of BGP sessions.
OSPF is ready for changing MTU.
Rewritten the I/O loop. All socket operations are now safe, meaning thatyou can delete the socket from anywhere in the hooks and nothing should break.Also, the receive/transmit buffers are now regular xmalloc()'ed buffers,not separate resources which would need shuffling around between pools....
Defined sk_close() which closes the socket safely even if called fromsocket hook. Replaces the SK_DELETED hack.
Squashed a couple of bugs in handling of TCP sockets.
Implemented unix-domain sockets.
Fixed a couple of bugs in handling of multicast sockets.
See comments in lib/socket.h for a detailed guide on how to use them.
Added SK_MAGIC type sockets for internal use by system dependent code,especially for netlink communication.
Added few socket declarations.
Added declarations of all our socket functions.
Changed #include <x/y> to #include "x/y" for our local includes, so thatgcc -MM can be used to separate them from the system ones.
Added automatic generation of dependencies.
First look at data structures. More to come tomorrow...