# Best way to import Sage 3D functions to cubes in Unity3D?

Hello everyone. I'm having a bit of trouble figuring out how to take a 3D function, say something like:

`implicit_plot3d(sqrt(3*x^2+y^2)-z, (x, -30, 30), (y, -30,30), (z, -10,40))`

and have it translated and rendered inside of a transparent cube in Unity3D.

Is there a way to do this? If so, how? I have done some investigation by myself and I know that there is a Python interpreter asset for Unity but would Sage be able to run off of the interpreter?

I'm just very confused.