Revision f77cdd7e

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chunker_player/player_core.c
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/*
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 *  Copyright (c) 2009-2011 Carmelo Daniele, Dario Marchese, Diego Reforgiato, Giuseppe Tropea
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 *  Copyright (c) 2010-2011 Csaba Kiraly
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 *  developed for the Napa-Wine EU project. See www.napa-wine.eu
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 *
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 *  This is free software; see lgpl-2.1.txt
......
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	* Sleep two buffers' worth of audio before closing, in order
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	*  to allow the playback to finish. This isn't always enough;
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	*   perhaps SDL needs a way to explicitly wait for device drain?
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	* Doesn't seem to be necessary -> disabled
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	*/
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	int delay = 2 * 1000 * CurrentAudioSamples / CurrentAudioFreq;
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	//int delay = 2 * 1000 * CurrentAudioSamples / CurrentAudioFreq;
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	// printf("SDL_Delay(%d)\n", delay*10);
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	SDL_Delay(delay*10);
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	//SDL_Delay(delay*10);
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}
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void ChunkerPlayerCore_Finalize()

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