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ffmpeg / libavcodec / ppc / float_altivec.c @ 12802ec0

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/*
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 * Copyright (c) 2006 Luca Barbato <lu_zero@gentoo.org>
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 *
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#include "libavcodec/dsputil.h"
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#include "dsputil_altivec.h"
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#include "util_altivec.h"
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static void vector_fmul_altivec(float *dst, const float *src0, const float *src1, int len)
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{
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    int i;
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    vector float d0, d1, s, zero = (vector float)vec_splat_u32(0);
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    for(i=0; i<len-7; i+=8) {
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        d0 = vec_ld(0, src0+i);
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        s = vec_ld(0, src1+i);
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        d1 = vec_ld(16, src0+i);
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        d0 = vec_madd(d0, s, zero);
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        d1 = vec_madd(d1, vec_ld(16,src1+i), zero);
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        vec_st(d0, 0, dst+i);
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        vec_st(d1, 16, dst+i);
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    }
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}
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static void vector_fmul_reverse_altivec(float *dst, const float *src0,
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                                        const float *src1, int len)
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{
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    int i;
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    vector float d, s0, s1, h0, l0,
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                 s2, s3, zero = (vector float)vec_splat_u32(0);
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    src1 += len-4;
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    for(i=0; i<len-7; i+=8) {
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        s1 = vec_ld(0, src1-i);              // [a,b,c,d]
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        s0 = vec_ld(0, src0+i);
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        l0 = vec_mergel(s1, s1);             // [c,c,d,d]
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        s3 = vec_ld(-16, src1-i);
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        h0 = vec_mergeh(s1, s1);             // [a,a,b,b]
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        s2 = vec_ld(16, src0+i);
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        s1 = vec_mergeh(vec_mergel(l0,h0),   // [d,b,d,b]
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                        vec_mergeh(l0,h0));  // [c,a,c,a]
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                                             // [d,c,b,a]
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        l0 = vec_mergel(s3, s3);
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        d = vec_madd(s0, s1, zero);
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        h0 = vec_mergeh(s3, s3);
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        vec_st(d, 0, dst+i);
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        s3 = vec_mergeh(vec_mergel(l0,h0),
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                        vec_mergeh(l0,h0));
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        d = vec_madd(s2, s3, zero);
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        vec_st(d, 16, dst+i);
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    }
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}
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static void vector_fmul_add_altivec(float *dst, const float *src0,
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                                    const float *src1, const float *src2,
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                                    int len)
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{
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    int i;
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    vector float d, s0, s1, s2, t0, t1, edges;
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    vector unsigned char align = vec_lvsr(0,dst),
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                         mask = vec_lvsl(0, dst);
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    for (i=0; i<len-3; i+=4) {
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        t0 = vec_ld(0, dst+i);
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        t1 = vec_ld(15, dst+i);
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        s0 = vec_ld(0, src0+i);
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        s1 = vec_ld(0, src1+i);
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        s2 = vec_ld(0, src2+i);
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        edges = vec_perm(t1 ,t0, mask);
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        d = vec_madd(s0,s1,s2);
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        t1 = vec_perm(d, edges, align);
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        t0 = vec_perm(edges, d, align);
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        vec_st(t1, 15, dst+i);
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        vec_st(t0, 0, dst+i);
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    }
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}
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static void vector_fmul_window_altivec(float *dst, const float *src0, const float *src1, const float *win, int len)
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{
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    vector float zero, t0, t1, s0, s1, wi, wj;
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    const vector unsigned char reverse = vcprm(3,2,1,0);
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    int i,j;
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    dst += len;
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    win += len;
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    src0+= len;
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    zero = (vector float)vec_splat_u32(0);
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    for(i=-len*4, j=len*4-16; i<0; i+=16, j-=16) {
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        s0 = vec_ld(i, src0);
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        s1 = vec_ld(j, src1);
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        wi = vec_ld(i, win);
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        wj = vec_ld(j, win);
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        s1 = vec_perm(s1, s1, reverse);
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        wj = vec_perm(wj, wj, reverse);
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        t0 = vec_madd(s0, wj, zero);
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        t0 = vec_nmsub(s1, wi, t0);
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        t1 = vec_madd(s0, wi, zero);
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        t1 = vec_madd(s1, wj, t1);
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        t1 = vec_perm(t1, t1, reverse);
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        vec_st(t0, i, dst);
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        vec_st(t1, j, dst);
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    }
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}
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void float_init_altivec(DSPContext* c, AVCodecContext *avctx)
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{
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    c->vector_fmul = vector_fmul_altivec;
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    c->vector_fmul_reverse = vector_fmul_reverse_altivec;
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    c->vector_fmul_add = vector_fmul_add_altivec;
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    if(!(avctx->flags & CODEC_FLAG_BITEXACT)) {
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        c->vector_fmul_window = vector_fmul_window_altivec;
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    }
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}