Revision 2912e87a libavcodec/vdpau.h

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libavcodec/vdpau.h
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 *
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 * Copyright (C) 2008 NVIDIA
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 *
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 * This file is part of FFmpeg.
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 * This file is part of Libav.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * Libav is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * Libav is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * License along with Libav; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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......
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 * - VDPAU decoding
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 * - VDPAU presentation
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 *
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 * The VDPAU decoding module parses all headers using FFmpeg
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 * The VDPAU decoding module parses all headers using Libav
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 * parsing mechanisms and uses VDPAU for the actual decoding.
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 *
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 * As per the current implementation, the actual decoding
......
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#define FF_VDPAU_STATE_USED_FOR_REFERENCE 2
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/**
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 * \brief This structure is used as a callback between the FFmpeg
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 * \brief This structure is used as a callback between the Libav
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 * decoder (vd_) and presentation (vo_) module.
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 * This is used for defining a video frame containing surface,
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 * picture parameter, bitstream information etc which are passed
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 * between the FFmpeg decoder and its clients.
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 * between the Libav decoder and its clients.
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 */
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struct vdpau_render_state {
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    VdpVideoSurface surface; ///< Used as rendered surface, never changed.

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