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ffmpeg / libavcodec / ppc / fdct_altivec.c @ 2912e87a

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/*
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 * Copyright (C) 2003  James Klicman <james@klicman.org>
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 *
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 * This file is part of Libav.
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 *
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 * Libav is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * Libav is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with Libav; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#include "config.h"
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#if HAVE_ALTIVEC_H
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#include <altivec.h>
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#endif
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#include "libavutil/common.h"
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#include "libavcodec/dsputil.h"
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#include "dsputil_altivec.h"
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#define vs16(v) ((vector signed short)(v))
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#define vs32(v) ((vector signed int)(v))
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#define vu8(v)  ((vector unsigned char)(v))
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#define vu16(v) ((vector unsigned short)(v))
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#define vu32(v) ((vector unsigned int)(v))
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#define C1     0.98078525066375732421875000 /* cos(1*PI/16) */
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#define C2     0.92387950420379638671875000 /* cos(2*PI/16) */
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#define C3     0.83146959543228149414062500 /* cos(3*PI/16) */
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#define C4     0.70710676908493041992187500 /* cos(4*PI/16) */
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#define C5     0.55557024478912353515625000 /* cos(5*PI/16) */
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#define C6     0.38268342614173889160156250 /* cos(6*PI/16) */
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#define C7     0.19509032368659973144531250 /* cos(7*PI/16) */
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#define SQRT_2 1.41421353816986083984375000 /* sqrt(2)      */
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#define W0 -(2 * C2)
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#define W1 (2 * C6)
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#define W2 (SQRT_2 * C6)
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#define W3 (SQRT_2 * C3)
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#define W4 (SQRT_2 * (-C1 + C3 + C5 - C7))
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#define W5 (SQRT_2 * ( C1 + C3 - C5 + C7))
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#define W6 (SQRT_2 * ( C1 + C3 + C5 - C7))
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#define W7 (SQRT_2 * ( C1 + C3 - C5 - C7))
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#define W8 (SQRT_2 * ( C7 - C3))
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#define W9 (SQRT_2 * (-C1 - C3))
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#define WA (SQRT_2 * (-C3 - C5))
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#define WB (SQRT_2 * ( C5 - C3))
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static vector float fdctconsts[3] = {
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    { W0, W1, W2, W3 },
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    { W4, W5, W6, W7 },
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    { W8, W9, WA, WB }
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};
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#define LD_W0 vec_splat(cnsts0, 0)
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#define LD_W1 vec_splat(cnsts0, 1)
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#define LD_W2 vec_splat(cnsts0, 2)
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#define LD_W3 vec_splat(cnsts0, 3)
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#define LD_W4 vec_splat(cnsts1, 0)
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#define LD_W5 vec_splat(cnsts1, 1)
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#define LD_W6 vec_splat(cnsts1, 2)
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#define LD_W7 vec_splat(cnsts1, 3)
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#define LD_W8 vec_splat(cnsts2, 0)
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#define LD_W9 vec_splat(cnsts2, 1)
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#define LD_WA vec_splat(cnsts2, 2)
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#define LD_WB vec_splat(cnsts2, 3)
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#define FDCTROW(b0,b1,b2,b3,b4,b5,b6,b7) /* {{{ */                  \
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    x0 = vec_add(b0, b7);               /* x0 = b0 + b7; */         \
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    x7 = vec_sub(b0, b7);               /* x7 = b0 - b7; */         \
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    x1 = vec_add(b1, b6);               /* x1 = b1 + b6; */         \
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    x6 = vec_sub(b1, b6);               /* x6 = b1 - b6; */         \
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    x2 = vec_add(b2, b5);               /* x2 = b2 + b5; */         \
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    x5 = vec_sub(b2, b5);               /* x5 = b2 - b5; */         \
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    x3 = vec_add(b3, b4);               /* x3 = b3 + b4; */         \
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    x4 = vec_sub(b3, b4);               /* x4 = b3 - b4; */         \
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                                                                    \
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    b7 = vec_add(x0, x3);               /* b7 = x0 + x3; */         \
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    b1 = vec_add(x1, x2);               /* b1 = x1 + x2; */         \
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    b0 = vec_add(b7, b1);               /* b0 = b7 + b1; */         \
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    b4 = vec_sub(b7, b1);               /* b4 = b7 - b1; */         \
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                                                                    \
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    b2 = vec_sub(x0, x3);               /* b2 = x0 - x3; */         \
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    b6 = vec_sub(x1, x2);               /* b6 = x1 - x2; */         \
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    b5 = vec_add(b6, b2);               /* b5 = b6 + b2; */         \
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    cnst = LD_W2;                                                   \
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    b5 = vec_madd(cnst, b5, mzero);     /* b5 = b5 * W2; */         \
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    cnst = LD_W1;                                                   \
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    b2 = vec_madd(cnst, b2, b5);        /* b2 = b5 + b2 * W1; */    \
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    cnst = LD_W0;                                                   \
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    b6 = vec_madd(cnst, b6, b5);        /* b6 = b5 + b6 * W0; */    \
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                                                                    \
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    x0 = vec_add(x4, x7);               /* x0 = x4 + x7; */         \
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    x1 = vec_add(x5, x6);               /* x1 = x5 + x6; */         \
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    x2 = vec_add(x4, x6);               /* x2 = x4 + x6; */         \
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    x3 = vec_add(x5, x7);               /* x3 = x5 + x7; */         \
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    x8 = vec_add(x2, x3);               /* x8 = x2 + x3; */         \
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    cnst = LD_W3;                                                   \
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    x8 = vec_madd(cnst, x8, mzero);     /* x8 = x8 * W3; */         \
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                                                                    \
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    cnst = LD_W8;                                                   \
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    x0 = vec_madd(cnst, x0, mzero);     /* x0 *= W8; */             \
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    cnst = LD_W9;                                                   \
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    x1 = vec_madd(cnst, x1, mzero);     /* x1 *= W9; */             \
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    cnst = LD_WA;                                                   \
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    x2 = vec_madd(cnst, x2, x8);        /* x2 = x2 * WA + x8; */    \
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    cnst = LD_WB;                                                   \
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    x3 = vec_madd(cnst, x3, x8);        /* x3 = x3 * WB + x8; */    \
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                                                                    \
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    cnst = LD_W4;                                                   \
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    b7 = vec_madd(cnst, x4, x0);        /* b7 = x4 * W4 + x0; */    \
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    cnst = LD_W5;                                                   \
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    b5 = vec_madd(cnst, x5, x1);        /* b5 = x5 * W5 + x1; */    \
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    cnst = LD_W6;                                                   \
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    b3 = vec_madd(cnst, x6, x1);        /* b3 = x6 * W6 + x1; */    \
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    cnst = LD_W7;                                                   \
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    b1 = vec_madd(cnst, x7, x0);        /* b1 = x7 * W7 + x0; */    \
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                                                                    \
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    b7 = vec_add(b7, x2);               /* b7 = b7 + x2; */         \
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    b5 = vec_add(b5, x3);               /* b5 = b5 + x3; */         \
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    b3 = vec_add(b3, x2);               /* b3 = b3 + x2; */         \
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    b1 = vec_add(b1, x3);               /* b1 = b1 + x3; */         \
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    /* }}} */
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#define FDCTCOL(b0,b1,b2,b3,b4,b5,b6,b7) /* {{{ */                  \
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    x0 = vec_add(b0, b7);               /* x0 = b0 + b7; */         \
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    x7 = vec_sub(b0, b7);               /* x7 = b0 - b7; */         \
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    x1 = vec_add(b1, b6);               /* x1 = b1 + b6; */         \
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    x6 = vec_sub(b1, b6);               /* x6 = b1 - b6; */         \
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    x2 = vec_add(b2, b5);               /* x2 = b2 + b5; */         \
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    x5 = vec_sub(b2, b5);               /* x5 = b2 - b5; */         \
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    x3 = vec_add(b3, b4);               /* x3 = b3 + b4; */         \
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    x4 = vec_sub(b3, b4);               /* x4 = b3 - b4; */         \
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                                                                    \
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    b7 = vec_add(x0, x3);               /* b7 = x0 + x3; */         \
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    b1 = vec_add(x1, x2);               /* b1 = x1 + x2; */         \
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    b0 = vec_add(b7, b1);               /* b0 = b7 + b1; */         \
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    b4 = vec_sub(b7, b1);               /* b4 = b7 - b1; */         \
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                                                                    \
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    b2 = vec_sub(x0, x3);               /* b2 = x0 - x3; */         \
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    b6 = vec_sub(x1, x2);               /* b6 = x1 - x2; */         \
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    b5 = vec_add(b6, b2);               /* b5 = b6 + b2; */         \
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    cnst = LD_W2;                                                   \
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    b5 = vec_madd(cnst, b5, mzero);     /* b5 = b5 * W2; */         \
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    cnst = LD_W1;                                                   \
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    b2 = vec_madd(cnst, b2, b5);        /* b2 = b5 + b2 * W1; */    \
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    cnst = LD_W0;                                                   \
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    b6 = vec_madd(cnst, b6, b5);        /* b6 = b5 + b6 * W0; */    \
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                                                                    \
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    x0 = vec_add(x4, x7);               /* x0 = x4 + x7; */         \
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    x1 = vec_add(x5, x6);               /* x1 = x5 + x6; */         \
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    x2 = vec_add(x4, x6);               /* x2 = x4 + x6; */         \
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    x3 = vec_add(x5, x7);               /* x3 = x5 + x7; */         \
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    x8 = vec_add(x2, x3);               /* x8 = x2 + x3; */         \
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    cnst = LD_W3;                                                   \
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    x8 = vec_madd(cnst, x8, mzero);     /* x8 = x8 * W3; */         \
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                                                                    \
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    cnst = LD_W8;                                                   \
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    x0 = vec_madd(cnst, x0, mzero);     /* x0 *= W8; */             \
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    cnst = LD_W9;                                                   \
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    x1 = vec_madd(cnst, x1, mzero);     /* x1 *= W9; */             \
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    cnst = LD_WA;                                                   \
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    x2 = vec_madd(cnst, x2, x8);        /* x2 = x2 * WA + x8; */    \
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    cnst = LD_WB;                                                   \
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    x3 = vec_madd(cnst, x3, x8);        /* x3 = x3 * WB + x8; */    \
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                                                                    \
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    cnst = LD_W4;                                                   \
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    b7 = vec_madd(cnst, x4, x0);        /* b7 = x4 * W4 + x0; */    \
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    cnst = LD_W5;                                                   \
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    b5 = vec_madd(cnst, x5, x1);        /* b5 = x5 * W5 + x1; */    \
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    cnst = LD_W6;                                                   \
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    b3 = vec_madd(cnst, x6, x1);        /* b3 = x6 * W6 + x1; */    \
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    cnst = LD_W7;                                                   \
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    b1 = vec_madd(cnst, x7, x0);        /* b1 = x7 * W7 + x0; */    \
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                                                                    \
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    b7 = vec_add(b7, x2);               /* b7 += x2; */             \
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    b5 = vec_add(b5, x3);               /* b5 += x3; */             \
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    b3 = vec_add(b3, x2);               /* b3 += x2; */             \
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    b1 = vec_add(b1, x3);               /* b1 += x3; */             \
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    /* }}} */
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/* two dimensional discrete cosine transform */
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void fdct_altivec(int16_t *block)
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{
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    vector signed short *bp;
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    vector float *cp;
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    vector float b00, b10, b20, b30, b40, b50, b60, b70;
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    vector float b01, b11, b21, b31, b41, b51, b61, b71;
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    vector float mzero, cnst, cnsts0, cnsts1, cnsts2;
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    vector float x0, x1, x2, x3, x4, x5, x6, x7, x8;
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    /* setup constants {{{ */
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    /* mzero = -0.0 */
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    mzero = ((vector float)vec_splat_u32(-1));
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    mzero = ((vector float)vec_sl(vu32(mzero), vu32(mzero)));
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    cp = fdctconsts;
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    cnsts0 = vec_ld(0, cp); cp++;
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    cnsts1 = vec_ld(0, cp); cp++;
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    cnsts2 = vec_ld(0, cp);
215
    /* }}} */
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    /* 8x8 matrix transpose (vector short[8]) {{{ */
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#define MERGE_S16(hl,a,b) vec_merge##hl(vs16(a), vs16(b))
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    bp = (vector signed short*)block;
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    b00 = ((vector float)vec_ld(0,    bp));
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    b40 = ((vector float)vec_ld(16*4, bp));
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    b01 = ((vector float)MERGE_S16(h, b00, b40));
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    b11 = ((vector float)MERGE_S16(l, b00, b40));
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    bp++;
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    b10 = ((vector float)vec_ld(0,    bp));
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    b50 = ((vector float)vec_ld(16*4, bp));
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    b21 = ((vector float)MERGE_S16(h, b10, b50));
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    b31 = ((vector float)MERGE_S16(l, b10, b50));
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    bp++;
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    b20 = ((vector float)vec_ld(0,    bp));
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    b60 = ((vector float)vec_ld(16*4, bp));
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    b41 = ((vector float)MERGE_S16(h, b20, b60));
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    b51 = ((vector float)MERGE_S16(l, b20, b60));
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    bp++;
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    b30 = ((vector float)vec_ld(0,    bp));
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    b70 = ((vector float)vec_ld(16*4, bp));
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    b61 = ((vector float)MERGE_S16(h, b30, b70));
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    b71 = ((vector float)MERGE_S16(l, b30, b70));
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    x0 = ((vector float)MERGE_S16(h, b01, b41));
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    x1 = ((vector float)MERGE_S16(l, b01, b41));
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    x2 = ((vector float)MERGE_S16(h, b11, b51));
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    x3 = ((vector float)MERGE_S16(l, b11, b51));
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    x4 = ((vector float)MERGE_S16(h, b21, b61));
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    x5 = ((vector float)MERGE_S16(l, b21, b61));
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    x6 = ((vector float)MERGE_S16(h, b31, b71));
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    x7 = ((vector float)MERGE_S16(l, b31, b71));
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    b00 = ((vector float)MERGE_S16(h, x0, x4));
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    b10 = ((vector float)MERGE_S16(l, x0, x4));
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    b20 = ((vector float)MERGE_S16(h, x1, x5));
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    b30 = ((vector float)MERGE_S16(l, x1, x5));
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    b40 = ((vector float)MERGE_S16(h, x2, x6));
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    b50 = ((vector float)MERGE_S16(l, x2, x6));
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    b60 = ((vector float)MERGE_S16(h, x3, x7));
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    b70 = ((vector float)MERGE_S16(l, x3, x7));
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#undef MERGE_S16
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    /* }}} */
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/* Some of the initial calculations can be done as vector short before
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 * conversion to vector float.  The following code section takes advantage
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 * of this.
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 */
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#if 1
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    /* fdct rows {{{ */
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    x0 = ((vector float)vec_add(vs16(b00), vs16(b70)));
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    x7 = ((vector float)vec_sub(vs16(b00), vs16(b70)));
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    x1 = ((vector float)vec_add(vs16(b10), vs16(b60)));
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    x6 = ((vector float)vec_sub(vs16(b10), vs16(b60)));
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    x2 = ((vector float)vec_add(vs16(b20), vs16(b50)));
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    x5 = ((vector float)vec_sub(vs16(b20), vs16(b50)));
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    x3 = ((vector float)vec_add(vs16(b30), vs16(b40)));
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    x4 = ((vector float)vec_sub(vs16(b30), vs16(b40)));
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    b70 = ((vector float)vec_add(vs16(x0), vs16(x3)));
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    b10 = ((vector float)vec_add(vs16(x1), vs16(x2)));
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    b00 = ((vector float)vec_add(vs16(b70), vs16(b10)));
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    b40 = ((vector float)vec_sub(vs16(b70), vs16(b10)));
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#define CTF0(n) \
286
    b##n##1 = ((vector float)vec_unpackl(vs16(b##n##0))); \
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    b##n##0 = ((vector float)vec_unpackh(vs16(b##n##0))); \
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    b##n##1 = vec_ctf(vs32(b##n##1), 0); \
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    b##n##0 = vec_ctf(vs32(b##n##0), 0);
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291
    CTF0(0);
292
    CTF0(4);
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    b20 = ((vector float)vec_sub(vs16(x0), vs16(x3)));
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    b60 = ((vector float)vec_sub(vs16(x1), vs16(x2)));
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297
    CTF0(2);
298
    CTF0(6);
299

    
300
#undef CTF0
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302
    x0 = vec_add(b60, b20);
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    x1 = vec_add(b61, b21);
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    cnst = LD_W2;
306
    x0 = vec_madd(cnst, x0, mzero);
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    x1 = vec_madd(cnst, x1, mzero);
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    cnst = LD_W1;
309
    b20 = vec_madd(cnst, b20, x0);
310
    b21 = vec_madd(cnst, b21, x1);
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    cnst = LD_W0;
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    b60 = vec_madd(cnst, b60, x0);
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    b61 = vec_madd(cnst, b61, x1);
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315
#define CTFX(x,b) \
316
    b##0 = ((vector float)vec_unpackh(vs16(x))); \
317
    b##1 = ((vector float)vec_unpackl(vs16(x))); \
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    b##0 = vec_ctf(vs32(b##0), 0); \
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    b##1 = vec_ctf(vs32(b##1), 0); \
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321
    CTFX(x4, b7);
322
    CTFX(x5, b5);
323
    CTFX(x6, b3);
324
    CTFX(x7, b1);
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#undef CTFX
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    x0 = vec_add(b70, b10);
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    x1 = vec_add(b50, b30);
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    x2 = vec_add(b70, b30);
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    x3 = vec_add(b50, b10);
333
    x8 = vec_add(x2, x3);
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    cnst = LD_W3;
335
    x8 = vec_madd(cnst, x8, mzero);
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337
    cnst = LD_W8;
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    x0 = vec_madd(cnst, x0, mzero);
339
    cnst = LD_W9;
340
    x1 = vec_madd(cnst, x1, mzero);
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    cnst = LD_WA;
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    x2 = vec_madd(cnst, x2, x8);
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    cnst = LD_WB;
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    x3 = vec_madd(cnst, x3, x8);
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    cnst = LD_W4;
347
    b70 = vec_madd(cnst, b70, x0);
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    cnst = LD_W5;
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    b50 = vec_madd(cnst, b50, x1);
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    cnst = LD_W6;
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    b30 = vec_madd(cnst, b30, x1);
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    cnst = LD_W7;
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    b10 = vec_madd(cnst, b10, x0);
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355
    b70 = vec_add(b70, x2);
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    b50 = vec_add(b50, x3);
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    b30 = vec_add(b30, x2);
358
    b10 = vec_add(b10, x3);
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360

    
361
    x0 = vec_add(b71, b11);
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    x1 = vec_add(b51, b31);
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    x2 = vec_add(b71, b31);
364
    x3 = vec_add(b51, b11);
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    x8 = vec_add(x2, x3);
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    cnst = LD_W3;
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    x8 = vec_madd(cnst, x8, mzero);
368

    
369
    cnst = LD_W8;
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    x0 = vec_madd(cnst, x0, mzero);
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    cnst = LD_W9;
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    x1 = vec_madd(cnst, x1, mzero);
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    cnst = LD_WA;
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    x2 = vec_madd(cnst, x2, x8);
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    cnst = LD_WB;
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    x3 = vec_madd(cnst, x3, x8);
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378
    cnst = LD_W4;
379
    b71 = vec_madd(cnst, b71, x0);
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    cnst = LD_W5;
381
    b51 = vec_madd(cnst, b51, x1);
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    cnst = LD_W6;
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    b31 = vec_madd(cnst, b31, x1);
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    cnst = LD_W7;
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    b11 = vec_madd(cnst, b11, x0);
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387
    b71 = vec_add(b71, x2);
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    b51 = vec_add(b51, x3);
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    b31 = vec_add(b31, x2);
390
    b11 = vec_add(b11, x3);
391
    /* }}} */
392
#else
393
    /* convert to float {{{ */
394
#define CTF(n) \
395
    vs32(b##n##1) = vec_unpackl(vs16(b##n##0)); \
396
    vs32(b##n##0) = vec_unpackh(vs16(b##n##0)); \
397
    b##n##1 = vec_ctf(vs32(b##n##1), 0); \
398
    b##n##0 = vec_ctf(vs32(b##n##0), 0); \
399

    
400
    CTF(0);
401
    CTF(1);
402
    CTF(2);
403
    CTF(3);
404
    CTF(4);
405
    CTF(5);
406
    CTF(6);
407
    CTF(7);
408

    
409
#undef CTF
410
    /* }}} */
411

    
412
    FDCTROW(b00, b10, b20, b30, b40, b50, b60, b70);
413
    FDCTROW(b01, b11, b21, b31, b41, b51, b61, b71);
414
#endif
415

    
416

    
417
    /* 8x8 matrix transpose (vector float[8][2]) {{{ */
418
    x0 = vec_mergel(b00, b20);
419
    x1 = vec_mergeh(b00, b20);
420
    x2 = vec_mergel(b10, b30);
421
    x3 = vec_mergeh(b10, b30);
422

    
423
    b00 = vec_mergeh(x1, x3);
424
    b10 = vec_mergel(x1, x3);
425
    b20 = vec_mergeh(x0, x2);
426
    b30 = vec_mergel(x0, x2);
427

    
428
    x4 = vec_mergel(b41, b61);
429
    x5 = vec_mergeh(b41, b61);
430
    x6 = vec_mergel(b51, b71);
431
    x7 = vec_mergeh(b51, b71);
432

    
433
    b41 = vec_mergeh(x5, x7);
434
    b51 = vec_mergel(x5, x7);
435
    b61 = vec_mergeh(x4, x6);
436
    b71 = vec_mergel(x4, x6);
437

    
438
    x0 = vec_mergel(b01, b21);
439
    x1 = vec_mergeh(b01, b21);
440
    x2 = vec_mergel(b11, b31);
441
    x3 = vec_mergeh(b11, b31);
442

    
443
    x4 = vec_mergel(b40, b60);
444
    x5 = vec_mergeh(b40, b60);
445
    x6 = vec_mergel(b50, b70);
446
    x7 = vec_mergeh(b50, b70);
447

    
448
    b40 = vec_mergeh(x1, x3);
449
    b50 = vec_mergel(x1, x3);
450
    b60 = vec_mergeh(x0, x2);
451
    b70 = vec_mergel(x0, x2);
452

    
453
    b01 = vec_mergeh(x5, x7);
454
    b11 = vec_mergel(x5, x7);
455
    b21 = vec_mergeh(x4, x6);
456
    b31 = vec_mergel(x4, x6);
457
    /* }}} */
458

    
459

    
460
    FDCTCOL(b00, b10, b20, b30, b40, b50, b60, b70);
461
    FDCTCOL(b01, b11, b21, b31, b41, b51, b61, b71);
462

    
463

    
464
    /* round, convert back to short {{{ */
465
#define CTS(n) \
466
    b##n##0 = vec_round(b##n##0); \
467
    b##n##1 = vec_round(b##n##1); \
468
    b##n##0 = ((vector float)vec_cts(b##n##0, 0)); \
469
    b##n##1 = ((vector float)vec_cts(b##n##1, 0)); \
470
    b##n##0 = ((vector float)vec_pack(vs32(b##n##0), vs32(b##n##1))); \
471
    vec_st(vs16(b##n##0), 0, bp);
472

    
473
    bp = (vector signed short*)block;
474
    CTS(0); bp++;
475
    CTS(1); bp++;
476
    CTS(2); bp++;
477
    CTS(3); bp++;
478
    CTS(4); bp++;
479
    CTS(5); bp++;
480
    CTS(6); bp++;
481
    CTS(7);
482

    
483
#undef CTS
484
    /* }}} */
485
}
486

    
487
/* vim:set foldmethod=marker foldlevel=0: */