ffmpeg / libavcodec / ppc / vp3dsp_altivec.c @ 454403ba
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/*


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* Copyright (C) 2009 David Conrad

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*

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* This file is part of FFmpeg.

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*

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* FFmpeg is free software; you can redistribute it and/or

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* modify it under the terms of the GNU Lesser General Public

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* License as published by the Free Software Foundation; either

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* version 2.1 of the License, or (at your option) any later version.

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*

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* FFmpeg is distributed in the hope that it will be useful,

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* but WITHOUT ANY WARRANTY; without even the implied warranty of

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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU

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* Lesser General Public License for more details.

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*

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* You should have received a copy of the GNU Lesser General Public

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* License along with FFmpeg; if not, write to the Free Software

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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 021101301 USA

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*/

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#include "libavcodec/dsputil.h" 
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#include "util_altivec.h" 
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#include "types_altivec.h" 
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static const vec_s16 constants = 
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{0, 64277, 60547, 54491, 46341, 36410, 25080, 12785}; 
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static const vec_u8 interleave_high = 
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{0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29}; 
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#define IDCT_START \

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vec_s16 A, B, C, D, Ad, Bd, Cd, Dd, E, F, G, H;\ 
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vec_s16 Ed, Gd, Add, Bdd, Fd, Hd;\ 
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vec_s16 eight = vec_splat_s16(8);\

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vec_u16 four = vec_splat_u16(4);\

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\ 
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vec_s16 C1 = vec_splat(constants, 1);\

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vec_s16 C2 = vec_splat(constants, 2);\

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vec_s16 C3 = vec_splat(constants, 3);\

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vec_s16 C4 = vec_splat(constants, 4);\

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vec_s16 C5 = vec_splat(constants, 5);\

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vec_s16 C6 = vec_splat(constants, 6);\

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vec_s16 C7 = vec_splat(constants, 7);\

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\ 
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vec_s16 b0 = vec_ld(0x00, block);\

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vec_s16 b1 = vec_ld(0x10, block);\

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vec_s16 b2 = vec_ld(0x20, block);\

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vec_s16 b3 = vec_ld(0x30, block);\

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vec_s16 b4 = vec_ld(0x40, block);\

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vec_s16 b5 = vec_ld(0x50, block);\

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vec_s16 b6 = vec_ld(0x60, block);\

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vec_s16 b7 = vec_ld(0x70, block);

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// these functions do (a*C)>>16

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// things are tricky because a is signed, but C unsigned.

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// M15 is used if C fits in 15 bit unsigned (C6,C7)

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// M16 is used if C requires 16 bits unsigned

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static inline vec_s16 M15(vec_s16 a, vec_s16 C) 
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{ 
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return (vec_s16)vec_perm(vec_mule(a,C), vec_mulo(a,C), interleave_high);

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} 
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static inline vec_s16 M16(vec_s16 a, vec_s16 C) 
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{ 
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return vec_add(a, M15(a, C));

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} 
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#define IDCT_1D(ADD, SHIFT)\

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A = vec_add(M16(b1, C1), M15(b7, C7));\ 
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B = vec_sub(M15(b1, C7), M16(b7, C1));\ 
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C = vec_add(M16(b3, C3), M16(b5, C5));\ 
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D = vec_sub(M16(b5, C3), M16(b3, C5));\ 
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\ 
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Ad = M16(vec_sub(A, C), C4);\ 
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Bd = M16(vec_sub(B, D), C4);\ 
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\ 
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Cd = vec_add(A, C);\ 
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Dd = vec_add(B, D);\ 
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\ 
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E = ADD(M16(vec_add(b0, b4), C4));\ 
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F = ADD(M16(vec_sub(b0, b4), C4));\ 
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\ 
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G = vec_add(M16(b2, C2), M15(b6, C6));\ 
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H = vec_sub(M15(b2, C6), M16(b6, C2));\ 
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\ 
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Ed = vec_sub(E, G);\ 
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Gd = vec_add(E, G);\ 
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\ 
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Add = vec_add(F, Ad);\ 
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Bdd = vec_sub(Bd, H);\ 
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\ 
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Fd = vec_sub(F, Ad);\ 
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Hd = vec_add(Bd, H);\ 
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\ 
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b0 = SHIFT(vec_add(Gd, Cd));\ 
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b7 = SHIFT(vec_sub(Gd, Cd));\ 
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\ 
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b1 = SHIFT(vec_add(Add, Hd));\ 
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b2 = SHIFT(vec_sub(Add, Hd));\ 
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\ 
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b3 = SHIFT(vec_add(Ed, Dd));\ 
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b4 = SHIFT(vec_sub(Ed, Dd));\ 
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\ 
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b5 = SHIFT(vec_add(Fd, Bdd));\ 
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b6 = SHIFT(vec_sub(Fd, Bdd)); 
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#define NOP(a) a

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#define ADD8(a) vec_add(a, eight)

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#define SHIFT4(a) vec_sra(a, four)

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void ff_vp3_idct_altivec(DCTELEM block[64]) 
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{ 
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IDCT_START 
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IDCT_1D(NOP, NOP) 
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TRANSPOSE8(b0, b1, b2, b3, b4, b5, b6, b7); 
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IDCT_1D(ADD8, SHIFT4) 
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vec_st(b0, 0x00, block);

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vec_st(b1, 0x10, block);

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vec_st(b2, 0x20, block);

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vec_st(b3, 0x30, block);

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vec_st(b4, 0x40, block);

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vec_st(b5, 0x50, block);

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vec_st(b6, 0x60, block);

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vec_st(b7, 0x70, block);

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} 
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void ff_vp3_idct_put_altivec(uint8_t *dst, int stride, DCTELEM block[64]) 
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{ 
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vec_u8 t; 
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IDCT_START 
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// pixels are signed; so add 128*16 in addition to the normal 8

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vec_s16 v2048 = vec_sl(vec_splat_s16(1), vec_splat_u16(11)); 
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eight = vec_add(eight, v2048); 
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IDCT_1D(NOP, NOP) 
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TRANSPOSE8(b0, b1, b2, b3, b4, b5, b6, b7); 
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IDCT_1D(ADD8, SHIFT4) 
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#define PUT(a)\

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t = vec_packsu(a, a);\ 
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vec_ste((vec_u32)t, 0, (unsigned int *)dst);\ 
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vec_ste((vec_u32)t, 4, (unsigned int *)dst); 
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PUT(b0) dst += stride; 
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PUT(b1) dst += stride; 
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PUT(b2) dst += stride; 
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PUT(b3) dst += stride; 
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PUT(b4) dst += stride; 
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PUT(b5) dst += stride; 
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PUT(b6) dst += stride; 
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PUT(b7) 
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} 
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void ff_vp3_idct_add_altivec(uint8_t *dst, int stride, DCTELEM block[64]) 
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{ 
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LOAD_ZERO; 
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vec_u8 t, vdst; 
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vec_s16 vdst_16; 
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vec_u8 vdst_mask = vec_mergeh(vec_splat_u8(1), vec_lvsl(0, dst)); 
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IDCT_START 
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IDCT_1D(NOP, NOP) 
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TRANSPOSE8(b0, b1, b2, b3, b4, b5, b6, b7); 
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IDCT_1D(ADD8, SHIFT4) 
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#define ADD(a)\

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vdst = vec_ld(0, dst);\

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vdst_16 = (vec_s16)vec_perm(vdst, zero_u8v, vdst_mask);\ 
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vdst_16 = vec_adds(a, vdst_16);\ 
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t = vec_packsu(vdst_16, vdst_16);\ 
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vec_ste((vec_u32)t, 0, (unsigned int *)dst);\ 
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vec_ste((vec_u32)t, 4, (unsigned int *)dst); 
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ADD(b0) dst += stride; 
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ADD(b1) dst += stride; 
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ADD(b2) dst += stride; 
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ADD(b3) dst += stride; 
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ADD(b4) dst += stride; 
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ADD(b5) dst += stride; 
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ADD(b6) dst += stride; 
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ADD(b7) 
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} 