Revision 4bdc44c7 libswscale/yuv2rgb_altivec.c

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libswscale/yuv2rgb_altivec.c
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 */
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/*
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  convert I420 YV12 to RGB in various formats,
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    it rejects images that are not in 420 formats
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    it rejects images that don't have widths of multiples of 16
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    it rejects images that don't have heights of multiples of 2
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  reject defers to C simulation codes.
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convert I420 YV12 to RGB in various formats,
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  it rejects images that are not in 420 formats
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  it rejects images that don't have widths of multiples of 16
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  it rejects images that don't have heights of multiples of 2
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reject defers to C simulation codes.
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  lots of optimizations to be done here
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lots of optimizations to be done here
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  1. need to fix saturation code, I just couldn't get it to fly with packs and adds.
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     so we currently use max min to clip
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1. need to fix saturation code, I just couldn't get it to fly with packs and adds.
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   so we currently use max min to clip
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  2. the inefficient use of chroma loading needs a bit of brushing up
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2. the inefficient use of chroma loading needs a bit of brushing up
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  3. analysis of pipeline stalls needs to be done, use shark to identify pipeline stalls
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3. analysis of pipeline stalls needs to be done, use shark to identify pipeline stalls
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  MODIFIED to calculate coeffs from currently selected color space.
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  MODIFIED core to be a macro which you spec the output format.
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  ADDED UYVY conversion which is never called due to some thing in SWSCALE.
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  CORRECTED algorithim selection to be strict on input formats.
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  ADDED runtime detection of altivec.
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MODIFIED to calculate coeffs from currently selected color space.
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MODIFIED core to be a macro which you spec the output format.
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ADDED UYVY conversion which is never called due to some thing in SWSCALE.
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CORRECTED algorithim selection to be strict on input formats.
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ADDED runtime detection of altivec.
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  ADDED altivec_yuv2packedX vertical scl + RGB converter
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ADDED altivec_yuv2packedX vertical scl + RGB converter
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  March 27,2004
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  PERFORMANCE ANALYSIS
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March 27,2004
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PERFORMANCE ANALYSIS
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  The C version use 25% of the processor or ~250Mips for D1 video rawvideo used as test
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  The ALTIVEC version uses 10% of the processor or ~100Mips for D1 video same sequence
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The C version use 25% of the processor or ~250Mips for D1 video rawvideo used as test
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The ALTIVEC version uses 10% of the processor or ~100Mips for D1 video same sequence
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  720*480*30  ~10MPS
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720*480*30  ~10MPS
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  so we have roughly 10clocks per pixel this is too high something has to be wrong.
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so we have roughly 10clocks per pixel this is too high something has to be wrong.
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  OPTIMIZED clip codes to utilize vec_max and vec_packs removing the need for vec_min.
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OPTIMIZED clip codes to utilize vec_max and vec_packs removing the need for vec_min.
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  OPTIMIZED DST OUTPUT cache/dma controls. we are pretty much
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  guaranteed to have the input video frame it was just decompressed so
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  it probably resides in L1 caches.  However we are creating the
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  output video stream this needs to use the DSTST instruction to
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  optimize for the cache.  We couple this with the fact that we are
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  not going to be visiting the input buffer again so we mark it Least
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  Recently Used.  This shaves 25% of the processor cycles off.
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OPTIMIZED DST OUTPUT cache/dma controls. we are pretty much
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guaranteed to have the input video frame it was just decompressed so
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it probably resides in L1 caches.  However we are creating the
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output video stream this needs to use the DSTST instruction to
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optimize for the cache.  We couple this with the fact that we are
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not going to be visiting the input buffer again so we mark it Least
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Recently Used.  This shaves 25% of the processor cycles off.
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  Now MEMCPY is the largest mips consumer in the system, probably due
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  to the inefficient X11 stuff.
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Now MEMCPY is the largest mips consumer in the system, probably due
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to the inefficient X11 stuff.
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  GL libraries seem to be very slow on this machine 1.33Ghz PB running
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  Jaguar, this is not the case for my 1Ghz PB.  I thought it might be
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  a versioning issues, however I have libGL.1.2.dylib for both
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  machines. ((We need to figure this out now))
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GL libraries seem to be very slow on this machine 1.33Ghz PB running
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Jaguar, this is not the case for my 1Ghz PB.  I thought it might be
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a versioning issues, however I have libGL.1.2.dylib for both
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machines. ((We need to figure this out now))
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  GL2 libraries work now with patch for RGB32
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GL2 libraries work now with patch for RGB32
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  NOTE quartz vo driver ARGB32_to_RGB24 consumes 30% of the processor
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NOTE quartz vo driver ARGB32_to_RGB24 consumes 30% of the processor
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  Integrated luma prescaling adjustment for saturation/contrast/brightness adjustment.
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Integrated luma prescaling adjustment for saturation/contrast/brightness adjustment.
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*/
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#include <stdio.h>

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