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ffmpeg / libavcodec / x86 / mpegaudiodec_mmx.c @ 4eca52ed

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1 bc2b3682 Vitor Sessak
/*
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 * MMX optimized MP3 decoding functions
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 * Copyright (c) 2010 Vitor Sessak
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 *
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#include "libavutil/x86_cpu.h"
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#define CONFIG_FLOAT 1
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#include "libavcodec/mpegaudio.h"
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#define MACS(rt, ra, rb) rt+=(ra)*(rb)
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#define MLSS(rt, ra, rb) rt-=(ra)*(rb)
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#define SUM8(op, sum, w, p)               \
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{                                         \
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    op(sum, (w)[0 * 64], (p)[0 * 64]);    \
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    op(sum, (w)[1 * 64], (p)[1 * 64]);    \
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    op(sum, (w)[2 * 64], (p)[2 * 64]);    \
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    op(sum, (w)[3 * 64], (p)[3 * 64]);    \
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    op(sum, (w)[4 * 64], (p)[4 * 64]);    \
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    op(sum, (w)[5 * 64], (p)[5 * 64]);    \
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    op(sum, (w)[6 * 64], (p)[6 * 64]);    \
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    op(sum, (w)[7 * 64], (p)[7 * 64]);    \
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}
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static void apply_window(const float *buf, const float *win1,
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                         const float *win2, float *sum1, float *sum2, int len)
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{
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    x86_reg count = - 4*len;
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    const float *win1a = win1+len;
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    const float *win2a = win2+len;
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    const float *bufa  = buf+len;
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    float *sum1a = sum1+len;
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    float *sum2a = sum2+len;
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#define MULT(a, b)                                 \
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    "movaps " #a "(%1,%0), %%xmm1           \n\t"  \
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    "movaps " #a "(%3,%0), %%xmm2           \n\t"  \
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    "mulps         %%xmm2, %%xmm1           \n\t"  \
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    "subps         %%xmm1, %%xmm0           \n\t"  \
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    "mulps  " #b "(%2,%0), %%xmm2           \n\t"  \
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    "subps         %%xmm2, %%xmm4           \n\t"  \
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    __asm__ volatile(
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            "1:                                   \n\t"
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            "xorps       %%xmm0, %%xmm0           \n\t"
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            "xorps       %%xmm4, %%xmm4           \n\t"
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            MULT(   0,   0)
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            MULT( 256,  64)
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            MULT( 512, 128)
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            MULT( 768, 192)
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            MULT(1024, 256)
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            MULT(1280, 320)
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            MULT(1536, 384)
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            MULT(1792, 448)
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            "movaps      %%xmm0, (%4,%0)          \n\t"
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            "movaps      %%xmm4, (%5,%0)          \n\t"
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            "add            $16,  %0              \n\t"
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            "jl              1b                   \n\t"
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            :"+&r"(count)
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            :"r"(win1a), "r"(win2a), "r"(bufa), "r"(sum1a), "r"(sum2a)
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            );
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#undef MULT
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}
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static void apply_window_mp3(float *in, float *win, int *unused, float *out,
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                             int incr)
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{
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    LOCAL_ALIGNED_16(float, suma, [17]);
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    LOCAL_ALIGNED_16(float, sumb, [17]);
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    LOCAL_ALIGNED_16(float, sumc, [17]);
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    LOCAL_ALIGNED_16(float, sumd, [17]);
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    float sum;
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    /* copy to avoid wrap */
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    memcpy(in + 512, in, 32 * sizeof(*in));
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    apply_window(in + 16, win     , win + 512, suma, sumc, 16);
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    apply_window(in + 32, win + 48, win + 640, sumb, sumd, 16);
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    SUM8(MACS, suma[0], win + 32, in + 48);
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    sumc[ 0] = 0;
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    sumb[16] = 0;
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    sumd[16] = 0;
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#define SUMS(suma, sumb, sumc, sumd, out1, out2)               \
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            "movups " #sumd "(%4),       %%xmm0          \n\t" \
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            "shufps         $0x1b,       %%xmm0, %%xmm0  \n\t" \
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            "subps  " #suma "(%1),       %%xmm0          \n\t" \
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            "movaps        %%xmm0," #out1 "(%0)          \n\t" \
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\
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            "movups " #sumc "(%3),       %%xmm0          \n\t" \
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            "shufps         $0x1b,       %%xmm0, %%xmm0  \n\t" \
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            "addps  " #sumb "(%2),       %%xmm0          \n\t" \
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            "movaps        %%xmm0," #out2 "(%0)          \n\t"
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    if (incr == 1) {
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        __asm__ volatile(
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            SUMS( 0, 48,  4, 52,  0, 112)
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            SUMS(16, 32, 20, 36, 16,  96)
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            SUMS(32, 16, 36, 20, 32,  80)
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            SUMS(48,  0, 52,  4, 48,  64)
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            :"+&r"(out)
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            :"r"(&suma[0]), "r"(&sumb[0]), "r"(&sumc[0]), "r"(&sumd[0])
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            :"memory"
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            );
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        out += 16*incr;
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    } else {
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        int j;
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        float *out2 = out + 32 * incr;
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        out[0  ]  = -suma[   0];
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        out += incr;
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        out2 -= incr;
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        for(j=1;j<16;j++) {
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            *out  = -suma[   j] + sumd[16-j];
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            *out2 =  sumb[16-j] + sumc[   j];
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            out  += incr;
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            out2 -= incr;
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        }
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    }
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    sum = 0;
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    SUM8(MLSS, sum, win + 16 + 32, in + 32);
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    *out = sum;
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}
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void ff_mpegaudiodec_init_mmx(MPADecodeContext *s)
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{
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    int mm_flags = mm_support();
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    if (mm_flags & FF_MM_SSE2) {
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        s->apply_window_mp3 = apply_window_mp3;
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    }
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}