Revision 64c2f20a doc/general.texi

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doc/general.texi
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@multitable @columnfractions .4 .1 .1 .4
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@item Supported File Format @tab Encoding @tab Decoding @tab Comments
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@item 4xm               @tab   @tab X
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@item 4xm                       @tab   @tab X
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    @tab 4X Technologies format, used in some games.
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@item ADTS AAC audio            @tab X @tab X
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@item American Laser Games MM   @tab   @tab X
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    @tab Multimedia format used in games like Mad Dog McCree.
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@item ASF                       @tab X @tab X
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@item AVI                       @tab X @tab X
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@item AVM2 (Flash 9)            @tab X @tab X
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    @tab Only embedded audio is decoded.
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@item AVS                       @tab   @tab X
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    @tab Multimedia format used by the Creature Shock game.
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@item American Laser Games MM   @tab   @tab X
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    @tab Multimedia format used in games like Mad Dog McCree.
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@item BFI                       @tab   @tab X
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    @tab Brute Force & Ignorance, used in Flash Traffic: City of Angels.
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@item Bethsoft VID              @tab   @tab X
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    @tab Used in some games from Bethesda Softworks.
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@item BFI                       @tab   @tab X
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    @tab Brute Force & Ignorance, used in Flash Traffic: City of Angels.
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@item C93                       @tab   @tab X
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    @tab Used in the game Cyberia from Interplay.
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@item CIN                       @tab   @tab X
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    @tab Multimedia format used by Delphine Software games.
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@item CRYO APC                  @tab   @tab X
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    @tab Audio format used in some games by CRYO Interactive Entertainment.
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@item Creative VOC              @tab X @tab X
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    @tab Created for the Sound Blaster Pro.
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@item CRYO APC                  @tab   @tab X
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    @tab Audio format used in some games by CRYO Interactive Entertainment.
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@item DV                        @tab X @tab X
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@item DXA                       @tab   @tab X
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    @tab This format is used in the non-Windows version of the Feeble Files
......
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    @tab Macromedia Flash video files
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@item GXF                       @tab X @tab X
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    @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
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          playout servers.
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         playout servers.
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@item id Cinematic              @tab   @tab X
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    @tab Used in Quake II.
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@item id RoQ                    @tab X @tab X
......
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    @tab Format used in various Interplay computer games.
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@item LMLM4                     @tab   @tab X
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    @tab Used by Linux Media Labs MPEG-4 PCI boards
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@item Matroska                  @tab X @tab X
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@item MAXIS EA XA               @tab   @tab X
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    @tab Used in Sim City 3000; file extension .xa.
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@item Monkey's Audio            @tab   @tab X
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@item MOV/QuickTime             @tab X @tab X
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@item MPEG audio                @tab X @tab X
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@item MPEG-1 systems            @tab X @tab X
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    @tab muxed audio and video
......
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    @tab Used by MSN Messenger webcam streams.
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@item MXF                       @tab   @tab X
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    @tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry.
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@item Matroska                  @tab X @tab X
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@item Monkey's Audio            @tab   @tab X
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@item MOV/QuickTime             @tab X @tab X
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@item Nullsoft Video            @tab   @tab X
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@item NUT                       @tab X @tab X
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    @tab NUT Open Container Format
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@item Nullsoft Video            @tab   @tab X
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@item OMA                       @tab   @tab X
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    @tab Audio format used in Sony Sonic Stage and Sony Vegas.
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@item PlayStation STR           @tab   @tab X
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@item PVA                       @tab   @tab X
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    @tab Used by TechnoTrend DVB PCI boards.
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@item PlayStation STR           @tab   @tab X
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@item raw AC-3                  @tab X @tab X
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@item raw CRI ADX audio         @tab X @tab X
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@item raw MJPEG                 @tab X @tab X
......
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@item raw MPEG-4 video          @tab X @tab X
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@item raw PCM 8/16 bits, mu-law/A-law @tab X  @tab  X
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@item raw Shorten audio         @tab    @tab  X
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@item RealMedia                 @tab X @tab X
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@item RL2                       @tab   @tab X
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    @tab Audio and video format used in some games by Entertainment Software Partners.
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@item RealMedia                 @tab X @tab X
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@item SEQ                       @tab   @tab X
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    @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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@item SIFF                      @tab   @tab X
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    @tab Audio and video format used in some games by Beam Software.
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@item SUN AU format             @tab X @tab X
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@item Sega FILM/CPK             @tab   @tab X
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    @tab Used in many Sega Saturn console games.
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@item SEQ                       @tab   @tab X
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    @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
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@item Sierra Online             @tab   @tab X
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    @tab .sol files used in Sierra Online games.
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@item Sierra VMD                @tab   @tab X
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    @tab Used in Sierra CD-ROM games.
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@item SIFF                      @tab   @tab X
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    @tab Audio and video format used in some games by Beam Software.
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@item Smacker                   @tab   @tab X
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    @tab Multimedia format used by many games.
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@item SUN AU format             @tab X @tab X
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@item THP                       @tab   @tab X
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    @tab Used on the Nintendo GameCube.
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@item WAV                       @tab X @tab X
......
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@multitable @columnfractions .4 .1 .1 .4
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@item Supported Image Format @tab Encoding @tab Decoding @tab Comments
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@item .Y.U.V       @tab X @tab X @tab one raw file per component
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@item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
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@item JPEG         @tab X @tab X @tab Progressive JPEG is not supported.
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@item PAM          @tab X @tab X @tab PAM is a PNM extension with alpha support.
......
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@item PTX          @tab   @tab X @tab V.Flash PTX format
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@item RAS          @tab   @tab X @tab Sun Rasterfile
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@item SGI          @tab X @tab X @tab SGI RGB image format
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@item TIFF         @tab X @tab X @tab YUV, JPEG and some extension is not supported yet.
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@item Targa        @tab   @tab X @tab Targa (.TGA) image format
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@item .Y.U.V       @tab X @tab X @tab one raw file per component
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@item TIFF         @tab X @tab X @tab YUV, JPEG and some extension is not supported yet.
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@end multitable
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@code{X} means that encoding (resp. decoding) is supported.

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