Revision 76ec3939 doc/general.texi

View differences:

doc/general.texi
77 77
@item GXF                       @tab X @tab X
78 78
     @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
79 79
          playout servers.
80
@item id Cinematic              @tab   @tab X
81
     @tab Used in Quake II.
82
@item id RoQ                    @tab X @tab X
83
     @tab Used in Quake III, Jedi Knight 2, other computer games.
80 84
@item IFF                       @tab   @tab X
81 85
     @tab Interchange File Format
82 86
@item Interplay MVE             @tab   @tab X
......
109 113
@item PVA                       @tab   @tab X
110 114
     @tab Used by TechnoTrend DVB PCI boards.
111 115
@item PlayStation STR           @tab   @tab X
116
@item raw AC-3                  @tab X @tab X
117
@item raw CRI ADX audio         @tab X @tab X
118
@item raw MJPEG                 @tab X @tab X
119
@item raw MPEG video            @tab X @tab X
120
@item raw MPEG-4 video          @tab X @tab X
121
@item raw PCM 8/16 bits, mu-law/A-law @tab X  @tab  X
122
@item raw Shorten audio         @tab    @tab  X
112 123
@item RL2                       @tab   @tab X
113 124
     @tab Audio and video format used in some games by Entertainment Software Partners.
114 125
@item RealMedia                 @tab X @tab X
......
132 143
     @tab Multimedia format used in Origin's Wing Commander III computer game.
133 144
@item Westwood Studios VQA/AUD  @tab   @tab X
134 145
     @tab Multimedia formats used in Westwood Studios games.
135
@item id Cinematic              @tab   @tab X
136
     @tab Used in Quake II.
137
@item id RoQ                    @tab X @tab X
138
     @tab Used in Quake III, Jedi Knight 2, other computer games.
139
@item raw AC-3                  @tab X @tab X
140
@item raw CRI ADX audio         @tab X @tab X
141
@item raw MJPEG                 @tab X @tab X
142
@item raw MPEG video            @tab X @tab X
143
@item raw MPEG-4 video          @tab X @tab X
144
@item raw PCM 8/16 bits, mu-law/A-law @tab X  @tab  X
145
@item raw Shorten audio         @tab    @tab  X
146 146
@end multitable
147 147

  
148 148
@code{X} means that encoding (resp. decoding) is supported.

Also available in: Unified diff