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\input texinfo @c -*- texinfo -*-
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@settitle Developer Documentation
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@titlepage
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@center @titlefont{Developer Documentation}
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@end titlepage
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@top
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@contents
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@chapter Developers Guide
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@section API
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@itemize @bullet
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@item libavcodec is the library containing the codecs (both encoding and
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decoding). Look at @file{libavcodec/apiexample.c} to see how to use it.
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@item libavformat is the library containing the file format handling (mux and
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demux code for several formats). Look at @file{ffplay.c} to use it in a
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player. See @file{libavformat/output-example.c} to use it to generate
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audio or video streams.
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@end itemize
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@section Integrating libavcodec or libavformat in your program
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You can integrate all the source code of the libraries to link them
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statically to avoid any version problem. All you need is to provide a
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'config.mak' and a 'config.h' in the parent directory. See the defines
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generated by ./configure to understand what is needed.
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You can use libavcodec or libavformat in your commercial program, but
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@emph{any patch you make must be published}. The best way to proceed is
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to send your patches to the FFmpeg mailing list.
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@anchor{Coding Rules}
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@section Coding Rules
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FFmpeg is programmed in the ISO C90 language with a few additional
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features from ISO C99, namely:
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@itemize @bullet
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@item
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the @samp{inline} keyword;
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@item
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@samp{//} comments;
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@item
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designated struct initializers (@samp{struct s x = @{ .i = 17 @};})
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@item
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compound literals (@samp{x = (struct s) @{ 17, 23 @};})
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@end itemize
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These features are supported by all compilers we care about, so we will not
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accept patches to remove their use unless they absolutely do not impair
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clarity and performance.
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All code must compile with GCC 2.95 and GCC 3.3. Currently, FFmpeg also
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compiles with several other compilers, such as the Compaq ccc compiler
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or Sun Studio 9, and we would like to keep it that way unless it would
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be exceedingly involved. To ensure compatibility, please do not use any
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additional C99 features or GCC extensions. Especially watch out for:
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@itemize @bullet
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@item
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mixing statements and declarations;
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@item
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@samp{long long} (use @samp{int64_t} instead);
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@item
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@samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar;
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@item
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GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
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@end itemize
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Indent size is 4.
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The presentation is one inspired by 'indent -i4 -kr -nut'.
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The TAB character is forbidden outside of Makefiles as is any
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form of trailing whitespace. Commits containing either will be
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rejected by the git repository.
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The main priority in FFmpeg is simplicity and small code size in order to
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minimize the bug count.
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Comments: Use the JavaDoc/Doxygen
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format (see examples below) so that code documentation
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can be generated automatically. All nontrivial functions should have a comment
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above them explaining what the function does, even if it is just one sentence.
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All structures and their member variables should be documented, too.
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@example
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/**
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 * @@file mpeg.c
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 * MPEG codec.
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 * @@author ...
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 */
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/**
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 * Summary sentence.
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 * more text ...
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 * ...
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 */
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typedef struct Foobar@{
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    int var1; /**< var1 description */
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    int var2; ///< var2 description
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    /** var3 description */
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    int var3;
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@} Foobar;
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/**
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 * Summary sentence.
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 * more text ...
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 * ...
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 * @@param my_parameter description of my_parameter
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 * @@return return value description
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 */
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int myfunc(int my_parameter)
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...
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@end example
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fprintf and printf are forbidden in libavformat and libavcodec,
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please use av_log() instead.
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Casts should be used only when necessary. Unneeded parentheses
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should also be avoided if they don't make the code easier to understand.
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@section Development Policy
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@enumerate
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@item
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   Contributions should be licensed under the LGPL 2.1, including an
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   "or any later version" clause, or the MIT license.  GPL 2 including
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   an "or any later version" clause is also acceptable, but LGPL is
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   preferred.
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@item
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   You must not commit code which breaks FFmpeg! (Meaning unfinished but
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   enabled code which breaks compilation or compiles but does not work or
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   breaks the regression tests)
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   You can commit unfinished stuff (for testing etc), but it must be disabled
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   (#ifdef etc) by default so it does not interfere with other developers'
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   work.
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@item
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   You do not have to over-test things. If it works for you, and you think it
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   should work for others, then commit. If your code has problems
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   (portability, triggers compiler bugs, unusual environment etc) they will be
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   reported and eventually fixed.
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@item
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   Do not commit unrelated changes together, split them into self-contained
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   pieces. Also do not forget that if part B depends on part A, but A does not
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   depend on B, then A can and should be committed first and separate from B.
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   Keeping changes well split into self-contained parts makes reviewing and
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   understanding them on the commit log mailing list easier. This also helps
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   in case of debugging later on.
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   Also if you have doubts about splitting or not splitting, do not hesitate to
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   ask/discuss it on the developer mailing list.
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@item
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   Do not change behavior of the programs (renaming options etc) or public
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   API or ABI without first discussing it on the ffmpeg-devel mailing list.
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   Do not remove functionality from the code. Just improve!
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   Note: Redundant code can be removed.
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@item
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   Do not commit changes to the build system (Makefiles, configure script)
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   which change behavior, defaults etc, without asking first. The same
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   applies to compiler warning fixes, trivial looking fixes and to code
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   maintained by other developers. We usually have a reason for doing things
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   the way we do. Send your changes as patches to the ffmpeg-devel mailing
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   list, and if the code maintainers say OK, you may commit. This does not
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   apply to files you wrote and/or maintain.
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@item
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   We refuse source indentation and other cosmetic changes if they are mixed
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   with functional changes, such commits will be rejected and removed. Every
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   developer has his own indentation style, you should not change it. Of course
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   if you (re)write something, you can use your own style, even though we would
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   prefer if the indentation throughout FFmpeg was consistent (Many projects
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   force a given indentation style - we do not.). If you really need to make
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   indentation changes (try to avoid this), separate them strictly from real
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   changes.
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   NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
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   then either do NOT change the indentation of the inner part within (do not
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   move it to the right)! or do so in a separate commit
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@item
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   Always fill out the commit log message. Describe in a few lines what you
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   changed and why. You can refer to mailing list postings if you fix a
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   particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
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@item
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   If you apply a patch by someone else, include the name and email address in
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   the log message. Since the ffmpeg-cvslog mailing list is publicly
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   archived you should add some SPAM protection to the email address. Send an
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   answer to ffmpeg-devel (or wherever you got the patch from) saying that
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   you applied the patch.
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@item
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   When applying patches that have been discussed (at length) on the mailing
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   list, reference the thread in the log message.
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@item
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    Do NOT commit to code actively maintained by others without permission.
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    Send a patch to ffmpeg-devel instead. If no one answers within a reasonable
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    timeframe (12h for build failures and security fixes, 3 days small changes,
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    1 week for big patches) then commit your patch if you think it is OK.
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    Also note, the maintainer can simply ask for more time to review!
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@item
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    Subscribe to the ffmpeg-cvslog mailing list. The diffs of all commits
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    are sent there and reviewed by all the other developers. Bugs and possible
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    improvements or general questions regarding commits are discussed there. We
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    expect you to react if problems with your code are uncovered.
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@item
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    Update the documentation if you change behavior or add features. If you are
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    unsure how best to do this, send a patch to ffmpeg-devel, the documentation
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    maintainer(s) will review and commit your stuff.
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@item
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    Try to keep important discussions and requests (also) on the public
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    developer mailing list, so that all developers can benefit from them.
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@item
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    Never write to unallocated memory, never write over the end of arrays,
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    always check values read from some untrusted source before using them
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    as array index or other risky things.
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@item
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    Remember to check if you need to bump versions for the specific libav
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    parts (libavutil, libavcodec, libavformat) you are changing. You need
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    to change the version integer.
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    Incrementing the first component means no backward compatibility to
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    previous versions (e.g. removal of a function from the public API).
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    Incrementing the second component means backward compatible change
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    (e.g. addition of a function to the public API or extension of an
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    existing data structure).
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    Incrementing the third component means a noteworthy binary compatible
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    change (e.g. encoder bug fix that matters for the decoder).
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@item
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    Compiler warnings indicate potential bugs or code with bad style. If a type of
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    warning always points to correct and clean code, that warning should
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    be disabled, not the code changed.
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    Thus the remaining warnings can either be bugs or correct code.
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    If it is a bug, the bug has to be fixed. If it is not, the code should
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    be changed to not generate a warning unless that causes a slowdown
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    or obfuscates the code.
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@item
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    If you add a new file, give it a proper license header. Do not copy and
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    paste it from a random place, use an existing file as template.
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@end enumerate
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We think our rules are not too hard. If you have comments, contact us.
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Note, these rules are mostly borrowed from the MPlayer project.
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@section Submitting patches
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First, (@pxref{Coding Rules}) above if you did not yet.
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When you submit your patch, try to send a unified diff (diff '-up'
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option). We cannot read other diffs :-)
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Also please do not submit a patch which contains several unrelated changes.
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Split it into separate, self-contained pieces. This does not mean splitting
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file by file. Instead, make the patch as small as possible while still
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keeping it as a logical unit that contains an individual change, even
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if it spans multiple files. This makes reviewing your patches much easier
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for us and greatly increases your chances of getting your patch applied.
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Use the patcheck tool of FFmpeg to check your patch.
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The tool is located in the tools directory.
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Run the regression tests before submitting a patch so that you can
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verify that there are no big problems.
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Patches should be posted as base64 encoded attachments (or any other
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encoding which ensures that the patch will not be trashed during
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transmission) to the ffmpeg-devel mailing list, see
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@url{http://lists.ffmpeg.org/mailman/listinfo/ffmpeg-devel}
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It also helps quite a bit if you tell us what the patch does (for example
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'replaces lrint by lrintf'), and why (for example '*BSD isn't C99 compliant
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and has no lrint()')
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Also please if you send several patches, send each patch as a separate mail,
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do not attach several unrelated patches to the same mail.
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Your patch will be reviewed on the mailing list. You will likely be asked
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to make some changes and are expected to send in an improved version that
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incorporates the requests from the review. This process may go through
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several iterations. Once your patch is deemed good enough, some developer
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will pick it up and commit it to the official FFmpeg tree.
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Give us a few days to react. But if some time passes without reaction,
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send a reminder by email. Your patch should eventually be dealt with.
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@section New codecs or formats checklist
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@enumerate
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@item
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    Did you use av_cold for codec initialization and close functions?
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@item
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    Did you add a long_name under NULL_IF_CONFIG_SMALL to the AVCodec or
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    AVInputFormat/AVOutputFormat struct?
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@item
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    Did you bump the minor version number (and reset the micro version
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    number) in @file{avcodec.h} or @file{avformat.h}?
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@item
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    Did you register it in @file{allcodecs.c} or @file{allformats.c}?
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@item
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    Did you add the CodecID to @file{avcodec.h}?
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@item
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    If it has a fourcc, did you add it to @file{libavformat/riff.c},
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    even if it is only a decoder?
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@item
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    Did you add a rule to compile the appropriate files in the Makefile?
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    Remember to do this even if you're just adding a format to a file that is
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    already being compiled by some other rule, like a raw demuxer.
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@item
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    Did you add an entry to the table of supported formats or codecs in
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    @file{doc/general.texi}?
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@item
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    Did you add an entry in the Changelog?
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@item
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    If it depends on a parser or a library, did you add that dependency in
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    configure?
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@item
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    Did you "git add" the appropriate files before committing?
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@end enumerate
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@section patch submission checklist
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@enumerate
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@item
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    Does 'make fate' pass with the patch applied?
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@item
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    Was the patch generated with git format-patch or send-email?
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@item
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    Did you sign off your patch? (git commit -s)
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    See @url{http://kerneltrap.org/files/Jeremy/DCO.txt} for the meaning
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    of sign off.
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@item
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    Did you provide a clear git commit log message?
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@item
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    Is the patch against latest FFmpeg git master branch?
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@item
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    Are you subscribed to ffmpeg-dev?
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    (the list is subscribers only due to spam)
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@item
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    Have you checked that the changes are minimal, so that the same cannot be
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    achieved with a smaller patch and/or simpler final code?
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@item
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    If the change is to speed critical code, did you benchmark it?
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@item
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    If you did any benchmarks, did you provide them in the mail?
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@item
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    Have you checked that the patch does not introduce buffer overflows or
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    other security issues?
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@item
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    Did you test your decoder or demuxer against damaged data? If no, see
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    tools/trasher and the noise bitstream filter. Your decoder or demuxer
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    should not crash or end in a (near) infinite loop when fed damaged data.
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@item
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    Does the patch not mix functional and cosmetic changes?
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@item
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    Did you add tabs or trailing whitespace to the code? Both are forbidden.
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@item
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    Is the patch attached to the email you send?
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@item
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    Is the mime type of the patch correct? It should be text/x-diff or
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    text/x-patch or at least text/plain and not application/octet-stream.
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@item
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    If the patch fixes a bug, did you provide a verbose analysis of the bug?
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@item
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    If the patch fixes a bug, did you provide enough information, including
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    a sample, so the bug can be reproduced and the fix can be verified?
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    Note please do not attach samples >100k to mails but rather provide a
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    URL, you can upload to ftp://upload.ffmpeg.org
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@item
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    Did you provide a verbose summary about what the patch does change?
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@item
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    Did you provide a verbose explanation why it changes things like it does?
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@item
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    Did you provide a verbose summary of the user visible advantages and
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    disadvantages if the patch is applied?
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@item
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    Did you provide an example so we can verify the new feature added by the
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    patch easily?
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@item
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    If you added a new file, did you insert a license header? It should be
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    taken from FFmpeg, not randomly copied and pasted from somewhere else.
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@item
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    You should maintain alphabetical order in alphabetically ordered lists as
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    long as doing so does not break API/ABI compatibility.
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@item
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    Lines with similar content should be aligned vertically when doing so
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    improves readability.
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@end enumerate
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@section Patch review process
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All patches posted to ffmpeg-devel will be reviewed, unless they contain a
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clear note that the patch is not for the git master branch.
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Reviews and comments will be posted as replies to the patch on the
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mailing list. The patch submitter then has to take care of every comment,
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that can be by resubmitting a changed patch or by discussion. Resubmitted
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patches will themselves be reviewed like any other patch. If at some point
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a patch passes review with no comments then it is approved, that can for
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simple and small patches happen immediately while large patches will generally
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have to be changed and reviewed many times before they are approved.
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After a patch is approved it will be committed to the repository.
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We will review all submitted patches, but sometimes we are quite busy so
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especially for large patches this can take several weeks.
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When resubmitting patches, please do not make any significant changes
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not related to the comments received during review. Such patches will
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be rejected. Instead, submit  significant changes or new features as
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separate patches.
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@section Regression tests
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Before submitting a patch (or committing to the repository), you should at least
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test that you did not break anything.
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The regression tests build a synthetic video stream and a synthetic
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audio stream. These are then encoded and decoded with all codecs or
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formats. The CRC (or MD5) of each generated file is recorded in a
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result file. A 'diff' is launched to compare the reference results and
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the result file. The output is checked immediately after each test
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has run.
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The regression tests then go on to test the FFserver code with a
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limited set of streams. It is important that this step runs correctly
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as well.
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Run 'make test' to test all the codecs and formats. Commands like
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'make regtest-mpeg2' can be used to run a single test. By default,
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make will abort if any test fails. To run all tests regardless,
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use make -k. To get a more verbose output, use 'make V=1 test' or
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'make V=2 test'.
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Run 'make fulltest' to test all the codecs, formats and FFserver.
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[Of course, some patches may change the results of the regression tests. In
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this case, the reference results of the regression tests shall be modified
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accordingly].
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@bye