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\input texinfo @c -*- texinfo -*-
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@settitle FFmpeg Documentation
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@titlepage
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@sp 7
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@center @titlefont{FFmpeg Documentation}
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@sp 3
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@end titlepage
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@chapter Introduction
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FFmpeg is a very fast video and audio converter. It can also grab from
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a live audio/video source.
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The command line interface is designed to be intuitive, in the sense
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that ffmpeg tries to figure out all the parameters, when
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possible. You have usually to give only the target bitrate you want.
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FFmpeg can also convert from any sample rate to any other, and resize
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video on the fly with a high quality polyphase filter.
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@chapter Quick Start
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@c man begin EXAMPLES
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@section Video and Audio grabbing
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FFmpeg can use a video4linux compatible video source and any Open Sound
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System audio source:
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@example
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ffmpeg /tmp/out.mpg 
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@end example
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Note that you must activate the right video source and channel before
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launching ffmpeg. You can use any TV viewer such as xawtv
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(@url{http://bytesex.org/xawtv/}) by Gerd Knorr which I find very
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good. You must also set correctly the audio recording levels with a
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standard mixer.
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@section Video and Audio file format conversion
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* ffmpeg can use any supported file format and protocol as input: 
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Examples:
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* You can input from YUV files:
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@example
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ffmpeg -i /tmp/test%d.Y /tmp/out.mpg 
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@end example
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It will use the files: 
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@example
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/tmp/test0.Y, /tmp/test0.U, /tmp/test0.V,
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/tmp/test1.Y, /tmp/test1.U, /tmp/test1.V, etc...
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@end example
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The Y files use twice the resolution of the U and V files. They are
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raw files, without header. They can be generated by all decent video
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decoders. You must specify the size of the image with the @option{-s} option
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if ffmpeg cannot guess it.
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* You can input from a RAW YUV420P file:
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@example
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ffmpeg -i /tmp/test.yuv /tmp/out.avi
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@end example
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The RAW YUV420P is a file containing RAW YUV planar, for each frame first
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come the Y plane followed by U and V planes, which are half vertical and
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horizontal resolution.
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* You can output to a RAW YUV420P file:
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@example
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ffmpeg -i mydivx.avi -o hugefile.yuv
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@end example
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* You can set several input files and output files:
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@example
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ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg
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@end example
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Convert the audio file a.wav and the raw yuv video file a.yuv
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to mpeg file a.mpg
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* You can also do audio and video conversions at the same time:
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@example
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ffmpeg -i /tmp/a.wav -ar 22050 /tmp/a.mp2
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@end example
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Convert the sample rate of a.wav to 22050 Hz and encode it to MPEG audio.
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* You can encode to several formats at the same time and define a
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mapping from input stream to output streams:
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@example
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ffmpeg -i /tmp/a.wav -ab 64 /tmp/a.mp2 -ab 128 /tmp/b.mp2 -map 0:0 -map 0:0
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@end example
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Convert a.wav to a.mp2 at 64 kbits and b.mp2 at 128 kbits. '-map
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file:index' specify which input stream is used for each output
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stream, in the order of the definition of output streams.
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* You can transcode decrypted VOBs
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@example
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ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800 -g 300 -bf 2 -acodec mp3 -ab 128 snatch.avi
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@end example
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This is a typical DVD ripper example, input from a VOB file, output
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to an AVI file with MPEG-4 video and MP3 audio, note that in this
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command we use B frames so the MPEG-4 stream is DivX5 compatible, GOP
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size is 300 that means an INTRA frame every 10 seconds for 29.97 fps
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input video.  Also the audio stream is MP3 encoded so you need LAME
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support which is enabled using @code{--enable-mp3lame} when
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configuring.  The mapping is particularly useful for DVD transcoding
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to get the desired audio language.
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NOTE: to see the supported input formats, use @code{ffmpeg -formats}.
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@c man end
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@chapter Invocation
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@section Syntax
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The generic syntax is:
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@example 
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@c man begin SYNOPSIS
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ffmpeg [[infile options][@option{-i} @var{infile}]]... @{[outfile options] @var{outfile}@}...
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@c man end
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@end example
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@c man begin DESCRIPTION
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If no input file is given, audio/video grabbing is done.
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As a general rule, options are applied to the next specified
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file. For example, if you give the @option{-b 64} option, it sets the video
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bitrate of the next file. Format option may be needed for raw input
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files.
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By default, ffmpeg tries to convert as losslessly as possible: it
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uses the same audio and video parameter for the outputs as the one
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specified for the inputs.
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@c man end
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@c man begin OPTIONS
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@section Main options
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@table @option
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@item -L
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show license
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@item -h
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show help
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@item -formats
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show available formats, codecs, protocols, ...
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@item -f fmt              
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force format
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@item -i filename         
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input file name
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@item -y                  
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overwrite output files
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@item -t duration         
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set the recording time in seconds. @code{hh:mm:ss[.xxx]} syntax is also
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supported.
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@item -ss position
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seek to given time position. @code{hh:mm:ss[.xxx]} syntax is also
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supported.
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@item -title string       
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set the title
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@item -author string      
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set the author
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@item -copyright string   
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set the copyright
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@item -comment string     
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set the comment
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@item -target type
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specify target file type ("vcd", "svcd" or "dvd"). All the format
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options (bitrate, codecs, buffer sizes) are automatically set by this
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option. You can just type:
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@example
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ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg
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@end example
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@item -hq
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activate high quality settings
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@item -itsoffset offset
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set the input time offset in seconds. @code{[-]hh:mm:ss[.xxx]} syntax
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is also supported.  This option affects all the input files that
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follow it.  The offset is added to the input files' timestamps;
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specifying a positive offset means that the corresponding streams are
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delayed by 'offset' seconds.
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@end table
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@section Video Options
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@table @option
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@item -b bitrate
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set the video bitrate in kbit/s (default = 200 kb/s)
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@item -r fps           
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set frame rate (default = 25)
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@item -s size             
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set frame size. The format is @samp{WxH} (default 160x128).  The
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following abbreviations are recognized:
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@table @samp
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@item sqcif
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128x96
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@item qcif
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176x144
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@item cif
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352x288
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@item 4cif
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704x576
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@end table
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@item -aspect aspect
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set aspect ratio (4:3, 16:9 or 1.3333, 1.7777)
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@item -croptop size
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set top crop band size (in pixels)
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@item -cropbottom size
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set bottom crop band size (in pixels)
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@item -cropleft size
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set left crop band size (in pixels)
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@item -cropright size
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set right crop band size (in pixels)
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@item -padtop size
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set top pad band size (in pixels)
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@item -padbottom size
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set bottom pad band size (in pixels)
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@item -padleft size
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set left pad band size (in pixels)
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@item -padright size
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set right pad band size (in pixels)
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@item -padcolor (hex color)
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set color of padded bands. The value for pad color is expressed 
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as a six digit hexidecimal number where the first two digits represent red, 
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middle two digits green and last two digits blue. Defaults to 000000 (black)
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@item -vn
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disable video recording
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@item -bt tolerance       
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set video bitrate tolerance (in kbit/s)
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@item -maxrate bitrate
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set max video bitrate tolerance (in kbit/s)
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@item -minrate bitrate
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set min video bitrate tolerance (in kbit/s)
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@item -bufsize size
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set ratecontrol buffere size (in kbit)
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@item -vcodec codec       
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force video codec to @var{codec}. Use the @code{copy} special value to
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tell that the raw codec data must be copied as is.
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@item -sameq
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use same video quality as source (implies VBR)
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@item -pass n  
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select the pass number (1 or 2). It is useful to do two pass
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encoding. The statistics of the video are recorded in the first pass and
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the video at the exact requested bit rate is generated in the second
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pass.
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@item -passlogfile file   
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select two pass log file name to @var{file}.
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@end table
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@section Advanced Video Options
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@table @option
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@item -g gop_size         
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set the group of picture size
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@item -intra              
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use only intra frames
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@item -qscale q           
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use fixed video quantiser scale (VBR)
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@item -qmin q             
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min video quantiser scale (VBR)
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@item -qmax q             
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max video quantiser scale (VBR)
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@item -qdiff q            
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max difference between the quantiser scale (VBR)
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@item -qblur blur         
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video quantiser scale blur (VBR)
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@item -qcomp compression  
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video quantiser scale compression (VBR)
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@item -rc_init_cplx complexity
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initial complexity for 1-pass encoding
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@item -b_qfactor factor
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qp factor between p and b frames
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@item -i_qfactor factor
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qp factor between p and i frames
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@item -b_qoffset offset
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qp offset between p and b frames
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@item -i_qoffset offset
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qp offset between p and i frames
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@item -rc_eq equation
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set rate control equation (@pxref{FFmpeg formula
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evaluator}). Default is @code{tex^qComp}.
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@item -rc_override override
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rate control override for specific intervals
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@item -me method
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set motion estimation method to @var{method}. Available methods are
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(from lower to best quality):
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@table @samp
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@item zero
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Try just the (0, 0) vector.
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@item phods
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@item log
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@item x1
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@item epzs
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(default method)
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@item full
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exhaustive search (slow and marginally better than epzs)
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@end table
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@item -dct_algo algo
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set dct algorithm to @var{algo}. Available values are:
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@table @samp
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@item 0
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FF_DCT_AUTO (default)
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@item 1
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FF_DCT_FASTINT
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@item 2
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FF_DCT_INT
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@item 3
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FF_DCT_MMX
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@item 4
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FF_DCT_MLIB
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@item 5
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FF_DCT_ALTIVEC
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@end table
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@item -idct_algo algo
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set idct algorithm to @var{algo}. Available values are:
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@table @samp
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@item 0
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FF_IDCT_AUTO (default)
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@item 1
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FF_IDCT_INT          
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@item 2
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FF_IDCT_SIMPLE       
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@item 3
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FF_IDCT_SIMPLEMMX    
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@item 4
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FF_IDCT_LIBMPEG2MMX  
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@item 5
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FF_IDCT_PS2          
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@item 6
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FF_IDCT_MLIB         
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@item 7
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FF_IDCT_ARM          
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@item 8
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FF_IDCT_ALTIVEC      
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@item 9
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FF_IDCT_SH4          
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@item 10
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FF_IDCT_SIMPLEARM    
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@end table
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@item -er n
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set error resilience to @var{n}.
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@table @samp
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@item 1 
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FF_ER_CAREFULL (default)
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@item 2
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FF_ER_COMPLIANT
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@item 3
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FF_ER_AGGRESSIVE
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@item 4
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FF_ER_VERY_AGGRESSIVE
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@end table
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@item -ec bit_mask
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set error concealment to @var{bit_mask}. @var{bit_mask} is a bit mask of
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the following values:
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@table @samp
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@item 1
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FF_EC_GUESS_MVS (default=enabled)
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@item 2
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FF_EC_DEBLOCK (default=enabled)
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@end table
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@item -bf frames
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use 'frames' B frames (supported for MPEG-1, MPEG-2 and MPEG-4)
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@item -mbd mode
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macroblock decision
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@table @samp
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@item 0
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FF_MB_DECISION_SIMPLE: use mb_cmp (cannot change it yet in ffmpeg)
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@item 1
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FF_MB_DECISION_BITS: chooses the one which needs the fewest bits
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@item 2
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FF_MB_DECISION_RD: rate distoration
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@end table
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@item -4mv
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use four motion vector by macroblock (only MPEG-4)
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@item -part
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use data partitioning (only MPEG-4)
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@item -bug param
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workaround not auto detected encoder bugs
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@item -strict strictness
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how strictly to follow the standarts
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@item -aic
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enable Advanced intra coding (h263+)
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@item -umv
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enable Unlimited Motion Vector (h263+)
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@item -deinterlace
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deinterlace pictures
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@item -interlace
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force interlacing support in encoder (only MPEG-2 and MPEG-4). Use this option
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if your input file is interlaced and if you want to keep the interlaced
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format for minimum losses. The alternative is to deinterlace the input
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stream with @option{-deinterlace}, but deinterlacing introduces more
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losses.
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@item -psnr
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calculate PSNR of compressed frames
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@item -vstats
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dump video coding statistics to @file{vstats_HHMMSS.log}.
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@item -vhook module
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insert video processing @var{module}. @var{module} contains the module
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name and its parameters separated by spaces.
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@end table
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@section Audio Options
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@table @option
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@item -ar freq    
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set the audio sampling freq (default = 44100 Hz)
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@item -ab bitrate 
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set the audio bitrate in kbit/s (default = 64)
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@item -ac channels
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set the number of audio channels (default = 1)
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@item -an
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disable audio recording
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@item -acodec codec
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force audio codec to @var{codec}. Use the @code{copy} special value to
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tell that the raw codec data must be copied as is.
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@end table
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@section Audio/Video grab options
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@table @option
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@item -vd device
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set video grab device (e.g. @file{/dev/video0})
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@item -vc channel
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set video grab channel (DV1394 only)
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@item -tvstd standard
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set television standard (NTSC, PAL (SECAM))
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@item -dv1394
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set DV1394 grab
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@item -ad device
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set audio device (e.g. @file{/dev/dsp})
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@end table
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@section Advanced options
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@table @option
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@item -map file:stream    
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set input stream mapping
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@item -debug
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print specific debug info
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@item -benchmark          
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add timings for benchmarking
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@item -hex                
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dump each input packet
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@item -bitexact
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only use bit exact algorithms (for codec testing)
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@item -ps size
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set packet size in bits
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@item -re
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read input at native frame rate. Mainly used to simulate a grab device.
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@item -loop
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loop over the input stream. Currently it works only for image
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streams. This option is used for ffserver automatic testing.
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@end table
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@node FFmpeg formula evaluator
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@section FFmpeg formula evaluator
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When evaluating a rate control string, FFmpeg uses an internal formula
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evaluator. 
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The following binary operators are available: @code{+}, @code{-},
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@code{*}, @code{/}, @code{^}.
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The following unary operators are available: @code{+}, @code{-},
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@code{(...)}.
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The following functions are available:
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@table @var
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@item sinh(x)
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@item cosh(x)
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@item tanh(x)
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@item sin(x)
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@item cos(x)
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@item tan(x)
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@item exp(x)
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@item log(x)
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@item squish(x)
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@item gauss(x)
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@item abs(x)
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@item max(x, y)
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@item min(x, y)
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@item gt(x, y)
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@item lt(x, y)
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@item eq(x, y)
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@item bits2qp(bits)
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@item qp2bits(qp)
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@end table
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The following constants are available:
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@table @var
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@item PI
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@item E
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@item iTex
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@item pTex
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@item tex
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@item mv
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@item fCode
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@item iCount
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@item mcVar
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@item var
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@item isI
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@item isP
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@item isB
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@item avgQP
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@item qComp
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@item avgIITex
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@item avgPITex
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@item avgPPTex
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@item avgBPTex
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@item avgTex
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@end table
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@c man end
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@ignore
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@setfilename ffmpeg
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@settitle FFmpeg video converter
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@c man begin SEEALSO
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ffserver(1), ffplay(1) and the html documentation of @file{ffmpeg}.
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@c man end
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@c man begin AUTHOR
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Fabrice Bellard
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@c man end
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@end ignore
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@section Protocols
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The filename can be @file{-} to read from the standard input or to write
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to the standard output.
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ffmpeg handles also many protocols specified with the URL syntax.
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Use 'ffmpeg -formats' to have a list of the supported protocols.
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The protocol @code{http:} is currently used only to communicate with
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ffserver (see the ffserver documentation). When ffmpeg will be a
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video player it will also be used for streaming :-)
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@chapter Tips
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@itemize
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@item For streaming at very low bit rate application, use a low frame rate
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and a small gop size. This is especially true for real video where
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the Linux player does not seem to be very fast, so it can miss
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frames. An example is:
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@example
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ffmpeg -g 3 -r 3 -t 10 -b 50 -s qcif -f rv10 /tmp/b.rm
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@end example
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@item  The parameter 'q' which is displayed while encoding is the current
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quantizer. The value of 1 indicates that a very good quality could
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be achieved. The value of 31 indicates the worst quality. If q=31
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too often, it means that the encoder cannot compress enough to meet
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your bit rate. You must either increase the bit rate, decrease the
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frame rate or decrease the frame size.
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@item If your computer is not fast enough, you can speed up the
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compression at the expense of the compression ratio. You can use
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'-me zero' to speed up motion estimation, and '-intra' to disable
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completely motion estimation (you have only I frames, which means it
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is about as good as JPEG compression).
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@item To have very low bitrates in audio, reduce the sampling frequency
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(down to 22050 kHz for mpeg audio, 22050 or 11025 for ac3).
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@item To have a constant quality (but a variable bitrate), use the option
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'-qscale n' when 'n' is between 1 (excellent quality) and 31 (worst
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quality).
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@item When converting video files, you can use the '-sameq' option which
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uses in the encoder the same quality factor than in the decoder. It
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allows to be almost lossless in encoding.
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@end itemize
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@chapter Supported File Formats and Codecs
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You can use the @code{-formats} option to have an exhaustive list.
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@section File Formats
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FFmpeg supports the following file formats through the @code{libavformat}
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library:
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@multitable @columnfractions .4 .1 .1
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@item Supported File Format @tab Encoding @tab Decoding @tab Comments
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@item MPEG audio @tab X @tab X
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@item MPEG1 systems @tab X  @tab  X 
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@tab muxed audio and video
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@item MPEG2 PS @tab X  @tab  X 
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@tab also known as @code{VOB} file
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@item MPEG2 TS @tab    @tab  X 
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@tab also known as DVB Transport Stream
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@item ASF@tab X @tab X 
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@item AVI@tab X @tab X 
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@item WAV@tab X @tab X 
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@item Macromedia Flash@tab X @tab X
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@tab Only embedded audio is decoded
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@item FLV              @tab  X @tab X
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@tab Macromedia Flash video files
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@item Real Audio and Video @tab X @tab X 
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@item Raw AC3 @tab X  @tab  X 
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@item Raw MJPEG @tab X  @tab  X 
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@item Raw MPEG video @tab X  @tab  X 
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@item Raw PCM8/16 bits, mulaw/Alaw@tab X  @tab  X 
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@item Raw CRI ADX audio @tab X  @tab  X 
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@item SUN AU format @tab X  @tab  X 
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@item NUT @tab X @tab X @tab NUT Open Container Format
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@item Quicktime        @tab X @tab  X 
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@item MPEG4            @tab X @tab  X 
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@tab MPEG4 is a variant of Quicktime
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@item Raw MPEG4 video  @tab  X @tab  X 
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@item DV               @tab  X @tab  X
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@item 4xm              @tab    @tab X
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@tab 4X Technologies format, used in some games
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@item Playstation STR  @tab    @tab X
663
@item Id RoQ           @tab    @tab X
664
@tab used in Quake III, Jedi Knight 2, other computer games
665
@item Interplay MVE    @tab    @tab X
666
@tab format used in various Interplay computer games
667
@item WC3 Movie        @tab    @tab X
668
@tab multimedia format used in Origin's Wing Commander III computer game
669
@item Sega FILM/CPK    @tab    @tab X
670
@tab used in many Sega Saturn console games
671
@item Westwood Studios VQA/AUD  @tab    @tab X
672
@tab Multimedia formats used in Westwood Studios games
673
@item Id Cinematic (.cin) @tab    @tab X
674
@tab Used in Quake II
675
@item FLIC format      @tab    @tab X
676
@tab .fli/.flc files
677
@item Sierra VMD       @tab    @tab X
678
@tab used in Sierra CD-ROM games
679
@item Matroska         @tab    @tab X
680
@end multitable
681

    
682
@code{X} means that the encoding (resp. decoding) is supported.
683

    
684
@section Image Formats
685

    
686
FFmpeg can read and write images for each frame of a video sequence. The
687
following image formats are supported:
688

    
689
@multitable @columnfractions .4 .1 .1
690
@item Supported Image Format @tab Encoding @tab Decoding @tab Comments
691
@item PGM, PPM     @tab X @tab X 
692
@item PAM          @tab X @tab X @tab PAM is a PNM extension with alpha support
693
@item PGMYUV       @tab X @tab X @tab PGM with U and V components in YUV 4:2:0
694
@item JPEG         @tab X @tab X @tab Progressive JPEG is not supported
695
@item .Y.U.V       @tab X @tab X @tab One raw file per component
696
@item Animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated
697
@item PNG          @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet
698
@item SGI          @tab X @tab X @tab SGI RGB image format
699
@end multitable
700

    
701
@code{X} means that the encoding (resp. decoding) is supported.
702

    
703
@section Video Codecs
704

    
705
@multitable @columnfractions .4 .1 .1 .7
706
@item Supported Codec @tab Encoding @tab Decoding @tab Comments
707
@item MPEG1 video            @tab  X  @tab  X
708
@item MPEG2 video            @tab  X  @tab  X 
709
@item MPEG4                  @tab  X  @tab  X @tab Also known as DIVX4/5
710
@item MSMPEG4 V1             @tab  X  @tab  X
711
@item MSMPEG4 V2             @tab  X  @tab  X
712
@item MSMPEG4 V3             @tab  X  @tab  X @tab Also known as DIVX3
713
@item WMV7                   @tab  X  @tab  X
714
@item WMV8                   @tab  X  @tab  X @tab Not completely working
715
@item H263(+)                @tab  X  @tab  X @tab Also known as Real Video 1.0
716
@item MJPEG                  @tab  X  @tab  X 
717
@item Lossless MJPEG         @tab  X  @tab  X
718
@item Apple MJPEG-B          @tab     @tab  X
719
@item Sunplus MJPEG          @tab     @tab  X @tab fourcc: SP5X
720
@item DV                     @tab  X  @tab  X 
721
@item Huff YUV               @tab  X  @tab  X
722
@item FFmpeg Video 1         @tab  X  @tab  X @tab Experimental lossless codec (fourcc: FFV1)
723
@item FFmpeg Snow            @tab  X  @tab  X @tab Experimental wavelet codec (fourcc: SNOW)
724
@item Asus v1                @tab  X  @tab  X @tab fourcc: ASV1
725
@item Asus v2                @tab  X  @tab  X @tab fourcc: ASV2
726
@item Creative YUV           @tab     @tab  X @tab fourcc: CYUV
727
@item H.264                  @tab     @tab  X
728
@item Sorenson Video 1       @tab  X  @tab  X @tab fourcc: SVQ1
729
@item Sorenson Video 3       @tab     @tab  X @tab fourcc: SVQ3
730
@item On2 VP3                @tab     @tab  X @tab still experimental
731
@item Theora                 @tab     @tab  X @tab still experimental
732
@item Intel Indeo 3          @tab     @tab  X @tab only works on i386 right now
733
@item FLV                    @tab  X  @tab  X @tab Flash H263 variant
734
@item ATI VCR1               @tab     @tab  X @tab fourcc: VCR1
735
@item ATI VCR2               @tab     @tab  X @tab fourcc: VCR2
736
@item Cirrus Logic AccuPak   @tab     @tab  X @tab fourcc: CLJR
737
@item 4X Video               @tab     @tab  X @tab used in certain computer games
738
@item Sony Playstation MDEC  @tab     @tab  X 
739
@item Id RoQ                 @tab     @tab  X @tab used in Quake III, Jedi Knight 2, other computer games
740
@item Xan/WC3                @tab     @tab  X @tab used in Wing Commander III .MVE files
741
@item Interplay Video        @tab     @tab  X @tab used in Interplay .MVE files
742
@item Apple Animation        @tab     @tab  X @tab fourcc: 'rle '
743
@item Apple Graphics         @tab     @tab  X @tab fourcc: 'smc '
744
@item Apple Video            @tab     @tab  X @tab fourcc: rpza
745
@item Cinepak                @tab     @tab  X
746
@item Microsoft RLE          @tab     @tab  X
747
@item Microsoft Video-1      @tab     @tab  X
748
@item Westwood VQA           @tab     @tab  X
749
@item Id Cinematic Video     @tab     @tab  X @tab used in Quake II
750
@item Planar RGB             @tab     @tab  X @tab fourcc: 8BPS
751
@item FLIC video             @tab     @tab  X
752
@item Duck TrueMotion v1     @tab     @tab  X @tab fourcc: DUCK
753
@item VMD Video              @tab     @tab  X @tab used in Sierra VMD files
754
@item MSZH                   @tab     @tab  X @tab Part of LCL
755
@item ZLIB                   @tab  X  @tab  X @tab Part of LCL, encoder experimental
756
@item TechSmith Camtasia     @tab     @tab  X @tab fourcc: TSCC
757
@item IBM Ultimotion         @tab     @tab  X @tab fourcc: ULTI
758
@end multitable
759

    
760
@code{X} means that the encoding (resp. decoding) is supported.
761

    
762
Check at @url{http://www.mplayerhq.hu/~michael/codec-features.html} to
763
get a precise comparison of FFmpeg MPEG4 codec compared to the other
764
solutions.
765

    
766
@section Audio Codecs
767

    
768
@multitable @columnfractions .4 .1 .1 .1 .7
769
@item Supported Codec @tab Encoding @tab Decoding @tab Comments
770
@item MPEG audio layer 2     @tab  IX  @tab  IX 
771
@item MPEG audio layer 1/3   @tab IX   @tab  IX
772
@tab MP3 encoding is supported through the external library LAME
773
@item AC3                    @tab  IX  @tab  IX
774
@tab liba52 is used internally for decoding
775
@item Vorbis                 @tab  X   @tab  X
776
@tab supported through the external library libvorbis
777
@item WMA V1/V2              @tab      @tab X
778
@item AAC                    @tab X    @tab X
779
@tab supported through the external library libfaac/libfaad
780
@item Microsoft ADPCM        @tab X    @tab X
781
@item MS IMA ADPCM           @tab X    @tab X
782
@item QT IMA ADPCM           @tab      @tab X
783
@item 4X IMA ADPCM           @tab      @tab X
784
@item G.726  ADPCM           @tab X    @tab X
785
@item Duck DK3 IMA ADPCM     @tab      @tab X
786
@tab used in some Sega Saturn console games
787
@item Duck DK4 IMA ADPCM     @tab      @tab X
788
@tab used in some Sega Saturn console games
789
@item Westwood Studios IMA ADPCM @tab      @tab X
790
@tab used in Westwood Studios games like Command and Conquer
791
@item SMJPEG IMA ADPCM       @tab      @tab X
792
@tab used in certain Loki game ports
793
@item CD-ROM XA ADPCM        @tab      @tab X
794
@item CRI ADX ADPCM          @tab X    @tab X
795
@tab used in Sega Dreamcast games
796
@item Electronic Arts ADPCM  @tab      @tab X
797
@tab used in various EA titles
798
@item RA144                  @tab      @tab X
799
@tab Real 14400 bit/s codec
800
@item RA288                  @tab      @tab X
801
@tab Real 28800 bit/s codec
802
@item RADnet                 @tab X    @tab IX
803
@tab Real lowbitrate AC3 codec, liba52 is used for decoding
804
@item AMR-NB                 @tab X    @tab X
805
@tab supported through an external library
806
@item AMR-WB                 @tab X    @tab X
807
@tab supported through an external library
808
@item DV audio               @tab      @tab X
809
@item Id RoQ DPCM            @tab      @tab X
810
@tab used in Quake III, Jedi Knight 2, other computer games
811
@item Interplay MVE DPCM     @tab      @tab X
812
@tab used in various Interplay computer games
813
@item Xan DPCM               @tab      @tab X
814
@tab used in Origin's Wing Commander IV AVI files
815
@item Apple MACE 3           @tab      @tab X
816
@item Apple MACE 6           @tab      @tab X
817
@item FLAC                   @tab      @tab X
818
@item FFmpeg Sonic           @tab X    @tab X
819
@tab Experimental lossy/lossless codec
820
@end multitable
821

    
822
@code{X} means that the encoding (resp. decoding) is supported.
823

    
824
@code{I} means that an integer only version is available too (ensures highest
825
performances on systems without hardware floating point support).
826

    
827
@chapter Platform Specific information
828

    
829
@section Linux
830

    
831
ffmpeg should be compiled with at least GCC 2.95.3. GCC 3.2 is the
832
preferred compiler now for ffmpeg. All future optimizations will depend on
833
features only found in GCC 3.2.
834

    
835
@section BSD
836

    
837
@section Windows
838

    
839
@subsection Native Windows compilation
840

    
841
@itemize
842
@item Install the current versions of MSYS and MinGW from
843
@url{http://www.mingw.org/}. You can find detailed installation
844
instructions in the download section and the FAQ.
845

    
846
@item If you want to test the FFmpeg Simple Media Player, also download 
847
the MinGW development library of SDL 1.2.x
848
(@file{SDL-devel-1.2.x-mingw32.tar.gz}) from
849
@url{http://www.libsdl.org}. Unpack it in a temporary place, and
850
unpack the archive @file{i386-mingw32msvc.tar.gz} in the MinGW tool
851
directory. Edit the @file{sdl-config} script so that it gives the
852
correct SDL directory when invoked.
853

    
854
@item Extract the current version of FFmpeg (the latest release version or the current CVS snapshot whichever is recommended).
855
 
856
@item Start the MSYS shell (file @file{msys.bat}).
857

    
858
@item Change to the FFMPEG directory and follow
859
 the instructions of how to compile ffmpeg (file
860
@file{INSTALL}). Usually, launching @file{./configure} and @file{make}
861
suffices. If you have problems using SDL, verify that
862
@file{sdl-config} can be launched from the MSYS command line.
863

    
864
@item You can install FFmpeg in @file{Program Files/FFmpeg} by typing @file{make install}. Don't forget to copy @file{SDL.dll} at the place you launch 
865
@file{ffplay}.
866

    
867
@end itemize
868

    
869
Notes: 
870
@itemize
871

    
872
@item The target @file{make wininstaller} can be used to create a
873
Nullsoft based Windows installer for FFmpeg and FFplay. @file{SDL.dll}
874
must be copied in the ffmpeg directory in order to build the
875
installer.
876

    
877
@item By using @code{./configure --enable-shared} when configuring ffmpeg, 
878
you can build @file{avcodec.dll} and @file{avformat.dll}. With
879
@code{make install} you install the FFmpeg DLLs and the associated
880
headers in @file{Program Files/FFmpeg}. 
881

    
882
@item Visual C++ compatibility: if you used @code{./configure --enable-shared} 
883
when configuring FFmpeg, then FFmpeg tries to use the Microsoft Visual
884
C++ @code{lib} tool to build @code{avcodec.lib} and
885
@code{avformat.lib}. With these libraries, you can link your Visual C++
886
code directly with the FFmpeg DLLs.
887

    
888
@end itemize
889

    
890
@subsection Cross compilation for Windows with Linux
891

    
892
You must use the MinGW cross compilation tools available at
893
@url{http://www.mingw.org/}.
894

    
895
Then configure ffmpeg with the following options:
896
@example
897
./configure --enable-mingw32 --cross-prefix=i386-mingw32msvc-
898
@end example
899
(you can change the cross-prefix according to the prefix choosen for the
900
MinGW tools).
901

    
902
Then you can easily test ffmpeg with wine
903
(@url{http://www.winehq.com/}).
904

    
905
@section MacOS X
906

    
907
@section BeOS
908

    
909
The configure script should guess the configuration itself.
910
Networking support is currently not finished.
911
errno issues fixed by Andrew Bachmann.
912

    
913
Old stuff:
914

    
915
Fran?ois Revol - revol at free dot fr - April 2002
916

    
917
The configure script should guess the configuration itself, 
918
however I still didn't tested building on net_server version of BeOS.
919

    
920
ffserver is broken (needs poll() implementation).
921

    
922
There is still issues with errno codes, which are negative in BeOs, and
923
that ffmpeg negates when returning. This ends up turning errors into 
924
valid results, then crashes.
925
(To be fixed)
926

    
927
@chapter Developers Guide
928

    
929
@section API
930
@itemize
931
@item libavcodec is the library containing the codecs (both encoding and
932
  decoding). See @file{libavcodec/apiexample.c} to see how to use it.
933

    
934
@item libavformat is the library containing the file formats handling (mux and
935
  demux code for several formats). See @file{ffplay.c} to use it in a
936
player. See @file{output_example.c} to use it to generate audio or video
937
streams.
938

    
939
@end itemize
940

    
941
@section Integrating libavcodec or libavformat in your program
942

    
943
You can integrate all the source code of the libraries to link them
944
statically to avoid any version problem. All you need is to provide a
945
'config.mak' and a 'config.h' in the parent directory. See the defines
946
generated by ./configure to understand what is needed.
947

    
948
You can use libavcodec or libavformat in your commercial program, but
949
@emph{any patch you make must be published}. The best way to proceed is
950
to send your patches to the ffmpeg mailing list.
951

    
952
@node Coding Rules
953
@section Coding Rules
954

    
955
ffmpeg is programmed in the ISO C90 language with a few additional
956
features from ISO C99, namely:
957
@itemize @bullet
958
@item
959
the @samp{inline} keyword;
960
@item
961
@samp{//} comments;
962
@item
963
designated struct initializers (@samp{struct s x = @{ .i = 17 @};})
964
@item
965
compound literals (@samp{x = (struct s) { 17, 23 @};})
966
@end itemize
967

    
968
These features are supported by all compilers we care about, so we won't
969
accept patches to remove their use unless they absolutely don't impair
970
clarity and performance.
971

    
972
All code must compile with gcc 2.95 and gcc 3.3. Currently, ffmpeg also
973
compiles with several other compilers, such as the Compaq ccc compiler
974
or Sun Studio 9, and we would like to keep it that way unless it would
975
be exceedingly involved. To ensure compatibility, please don't use any
976
additional C99 features or gcc extensions. Watch out especially for:
977
@itemize @bullet
978
@item
979
mixing statements and declarations;
980
@item
981
@samp{long long} (use @samp{int64_t} instead);
982
@item
983
@samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar;
984
@item
985
gcc statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
986
@end itemize
987

    
988
Indent size is 4. The TAB character should not be used.
989
The presentation is the one specified by 'indent -i4 -kr'.
990

    
991
Main priority in ffmpeg is simplicity and small code size (=less
992
bugs).
993

    
994
Comments: use the JavaDoc/Doxygen 
995
format (see examples below) so that a documentation
996
can be generated automatically. All non trivial functions should have a comment
997
above it explaining what the function does, even if its just one sentance.
998
All Structures and their member variables should be documented too.
999
@example
1000
/**
1001
?* @file mpeg.c
1002
?* mpeg codec.
1003
?* @author ...
1004
?*/
1005

    
1006
/**
1007
?* Summary sentance.
1008
?* more text ...
1009
?* ...
1010
?*/
1011
typedef struct Foobar{
1012
? ? int var1; /**< var1 description */
1013
? ? int var2; ///< var2 description
1014
? ? /** var3 description */
1015
? ? int var3;
1016
} Foobar;
1017

    
1018
/**
1019
?* Summary sentance.
1020
?* more text ...
1021
?* ...
1022
?* @param my_parameter description of my_parameter
1023
?* @return return value description
1024
?*/
1025
int myfunc(int my_parameter)
1026
...
1027
@end example
1028

    
1029
fprintf and printf are forbidden in libavformat and libavcodec, 
1030
please use av_log() instead.
1031

    
1032
@section Submitting patches
1033

    
1034
First, (@pxref{Coding Rules}) above if you didn't yet.
1035

    
1036
When you submit your patch, try to send a unified diff (diff '-up'
1037
option). I cannot read other diffs :-)
1038

    
1039
Run the regression tests before submitting a patch so that you can
1040
verify that there are no big problems.
1041

    
1042
Patches should be posted as base64 encoded attachments (or any other
1043
encoding which ensures that the patch wont be trashed during 
1044
transmission) to the ffmpeg-devel mailinglist, see 
1045
@url{http://lists.sourceforge.net/lists/listinfo/ffmpeg-devel}
1046

    
1047
It also helps quite a bit if you tell us what the patch does (for example
1048
'replaces lrint by lrintf') , and why (for example '*bsd isnt c99 compliant
1049
and has no lrint()')
1050

    
1051
We reply to all patches submitted and either apply or reject with some
1052
explanation why, but sometimes we are quite busy so it can take a week or 2
1053

    
1054
@section Regression tests
1055

    
1056
Before submitting a patch (or committing with CVS), you should at least
1057
test that you did not break anything.
1058

    
1059
The regression test build a synthetic video stream and a synthetic
1060
audio stream. Then these are encoded then decoded with all codecs or
1061
formats. The CRC (or MD5) of each generated file is recorded in a
1062
result file. Then a 'diff' is launched with the reference results and
1063
the result file.
1064

    
1065
The regression test then goes on to test the ffserver code with a 
1066
limited set of streams. It is important that this step runs correctly
1067
as well.
1068

    
1069
Run 'make test' to test all the codecs and formats.
1070

    
1071
Run 'make fulltest' to test all the codecs, formats and ffserver.
1072

    
1073
[Of course, some patches may change the regression tests results. In
1074
this case, the regression tests reference results shall be modified
1075
accordingly].
1076

    
1077
@bye